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Is your feature request related to a problem? Please describe.
At the moment the module specific macros are limited to either rolling damage or rolling an existing item. It would be nice if you could do more, like add saving throws, effects or referencing actor data. For example maybe you want a macro that rolls an item card with a dc10 constitution saving throw, or you want to do multiple saving throws that referencing the actor that is controlled by the player rolling the macro, like for example an item card with a dex save and a str save, using a dc that equals 8 + prof + str mod (for those that use saving throws instead of skill checks when escaping a grapple).
I figure an effect can be more difficult, but for those with a bit of know how, it can already be done with a macro, this would simply be reading the same data and putting it on a button.
In addition maybe a an option to have a smaller card rolled for those that don't want a title and or image attached. At the moment I use effect macro to roll a rsr5e.macro.rollDamage when someone has crusaders mantle, so that the additional 1d4 radiant damage is rolled when an effected creature rolls damage for a weapon attack, but it looks a bit clunky and doesn't need the title or image to take up chat real estate
Describe the solution you'd like
expanded options for macro rolls as described above. Specifically support for saving throws, data from actors referencing, effect and smaller item cards
Describe alternatives you've considered
Make custom items for stuff and bog down a character sheet with more items.
Additional context
Love the module so far. good job.
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
At the moment the module specific macros are limited to either rolling damage or rolling an existing item. It would be nice if you could do more, like add saving throws, effects or referencing actor data. For example maybe you want a macro that rolls an item card with a dc10 constitution saving throw, or you want to do multiple saving throws that referencing the actor that is controlled by the player rolling the macro, like for example an item card with a dex save and a str save, using a dc that equals 8 + prof + str mod (for those that use saving throws instead of skill checks when escaping a grapple).
I figure an effect can be more difficult, but for those with a bit of know how, it can already be done with a macro, this would simply be reading the same data and putting it on a button.
In addition maybe a an option to have a smaller card rolled for those that don't want a title and or image attached. At the moment I use effect macro to roll a rsr5e.macro.rollDamage when someone has crusaders mantle, so that the additional 1d4 radiant damage is rolled when an effected creature rolls damage for a weapon attack, but it looks a bit clunky and doesn't need the title or image to take up chat real estate
Describe the solution you'd like
expanded options for macro rolls as described above. Specifically support for saving throws, data from actors referencing, effect and smaller item cards
Describe alternatives you've considered
Make custom items for stuff and bog down a character sheet with more items.
Additional context
Love the module so far. good job.
The text was updated successfully, but these errors were encountered: