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MAPINFO.txt
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MAPINFO.txt
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GameInfo
{
AddEventHandlers = "AEoDHandler"
DefaultBloodColor = "Red"
AddQuitMessages =
"Too many guns, ammo, and monsters to handle?",
"Are you suuuuuuure you dont want to kill one more demon?",
"They will be waiting for you.",
"If you leave now, the directors will follow you onto your desktop! Where will your savior be then?",
"Go forth and spread our propaganda!",
"See you soon!",
"The demons on your desktop are with forks, knives, and bibs. Why yes, you are quite tasty, wouldn't you agree?"
}
clearskills
skill baby
{
AutoUseHealth
AmmoFactor = 2
DamageFactor = 0.7
EasyBossBrain
SpawnFilter = Baby
PicName = "M_JKILL"
Name = "$SKILL_BABY"
Key = "i"
autousehealth
}
skill easy
{
EasyBossBrain
SpawnFilter = Easy
DamageFactor = 0.85
PicName = "M_ROUGH"
Name = "$SKILL_EASY"
Key = "h"
autousehealth
}
skill normal
{
SpawnFilter = Normal
PicName = "M_HURT"
Key = "h"
DamageFactor = 1.0
aggressiveness = 0.2
Name = "$SKILL_NORMAL"
DefaultSkill
autousehealth
}
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SKILL_HARD"
Key = "u"
AmmoFactor = 1.5
Damagefactor = 1.25
aggressiveness = 0.6
autousehealth
}
skill MonsterMayhem
{
SpawnFilter = Nightmare
PicName = "m_mayhem"
Name = "$SKILL_NIGHTMARE"
MustConfirm =
"Normal difficulty, with Nightmare filtered monsters. Proceed?"
Key = "m"
autousehealth
}
skill Nightmare
{
SpawnFilter = Nightmare
PicName = "M_NMARE"
Name = "AEoD_Nightmare"
Key = "n"
aggressiveness = 1.0
DamageFactor = 1.5
monsterhealth = 2.0
AmmoFactor = 2.0
autousehealth
MustConfirm = "No monster respawning. Just monsters that deal a lot of damage, and take a lot of punishment before dying. Want to try it?"
}
AddDefaultMap
{
PrecacheClasses =
"TT1",
"NewExploMediumSmoke2",
"ExplosionMediumSprite",
"ExploMediumBack1",
"ExploMediumBack2",
"ExploMediumBigBack1",
"ExploMediumBigBack2",
"NewExploMediumBigSmoke",
"ExplosionMediumBigSprite",
"NewExploMediumBigSmoke2",
"NewExploBigSmoke",
"NewExploBigSmoke2",
"ExplosionBigSprite",
"ExploBigBack1",
"ExploBigBack2",
"NewExploSmallSmoke",
"NewExploSmallSmoke2",
"ExplosionSmallSprite",
"ExploSmallBack1",
"ExploSmallBack2",
"PBExploBack",
"PBFlash",
"PBExploMiniBack",
"PBMidSmoke",
"PBShockwaveSmoke",
"PBDebrisPuff2x",
"PBDebrisPuff",
"PBDebrisSmoke",
"PBExploBackHalf",
"PBExploMiniBackHalf",
"PBDebrisPuffHalf",
"PBDebrisPuff2xHalf",
"PBDebrisSmokeHalf",
"PBDebrisHalf",
"PBMidSmokeHalf",
"PBShockwaveSmokeHalf",
"TT2",
"TT3",
"TT4",
"TT5",
"MuzzleFlashOrange",
"MuzzleFlashOrangeSmall",
"MuzzleFlashGreen",
"MuzzleFlashGreenSmall",
"MuzzleFlashBlue",
"MuzzleFlashBlueSmall",
"ExploMediumBigBack1NoGL",
"ExploMediumBigBack2NoGL",
"RedeemerFF1",
"RedeemExplosionMediumSprite",
"RedeemExploMediumBigBack1",
"RedeemExploMediumBigBack2",
"RedeemExploMediumBigBack3",
"RedeemExploMediumBigBack4",
"MCBigExplosionBack",
"MCBigExplosionBack2",
"MCBigExplosionBack3",
"MCBigExplosionP1",
"MCBloodSprite",
"NewMeat",
"HGib1Small",
"HGib2Small",
"HGib3Small",
"HGib1",
"HGib2",
"HGib3",
"Gib1",
"GibTorso",
"Gib2",
"SmallGib1",
"SmallGib2",
"SmallGibTorso",
"BloodGib1",
"BloodGib2",
"BloodGib3",
"BloodGib4"
}
map TITLEMAP "AEons of Death"
{
nointermission
}