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dummy.xap
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dummy.xap
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Signature = XACT2;
Version = 16;
Content Version = 43;
Release = August 2007;
Options
{
Verbose Report = 0;
Generate C/C++ Headers = 1;
}
Global Settings
{
Xbox File = Xbox\DUMMY.xgs;
Windows File = Win\DUMMY.xgs;
Header File = DUMMY.h;
Exclude Category Names = 0;
Exclude Variable Names = 0;
Last Modified Low = 30486394;
Last Modified High = 3053922010;
Category
{
Name = Global;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Default;
Public = 1;
Background Music = 0;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Category
{
Name = Music;
Public = 1;
Background Music = 1;
Volume = 0;
Category Entry
{
Name = Global;
}
Instance Limit
{
Max Instances = 255;
Behavior = 0;
Crossfade
{
Fade In = 0;
Fade Out = 0;
Crossfade Type = 0;
}
}
}
Variable
{
Name = OrientationAngle;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = -180.000000;
Max = 180.000000;
}
Variable
{
Name = DopplerPitchScalar;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 1.000000;
Initial Value = 1.000000;
Min = 0.000000;
Max = 4.000000;
}
Variable
{
Name = SpeedOfSound;
Public = 1;
Global = 1;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 343.500000;
Initial Value = 343.500000;
Min = 0.000000;
Max = 1000000.000000;
}
Variable
{
Name = ReleaseTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15.000001;
}
Variable
{
Name = AttackTime;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 1;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 15.000001;
}
Variable
{
Name = NumCueInstances;
Public = 1;
Global = 0;
Internal = 1;
External = 1;
Monitored = 1;
Reserved = 1;
Read Only = 1;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1024.000000;
}
Variable
{
Name = Distance;
Public = 1;
Global = 0;
Internal = 0;
External = 0;
Monitored = 1;
Reserved = 1;
Read Only = 0;
Time = 0;
Value = 0.000000;
Initial Value = 0.000000;
Min = 0.000000;
Max = 1000000.000000;
}
Compression Preset
{
Name = DUMMY;
Xbox Format Tag = 357;
Target Sample Rate = 48000;
Quality = 60;
Find Best Quality = 0;
High Freq Cut = 0;
Loop = 0;
PC Format Tag = 2;
Samples Per Block = 128;
}
}
Wave Bank
{
Name = DUMMY;
Xbox File = Xbox\DUMMY.xwb;
Windows File = Win\DUMMY.xwb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Streaming = 1;
Entry Names = 1;
Seek Tables = 1;
Compression Preset Name = DUMMY;
Xbox Bank Last Modified Low = 0;
Xbox Bank Last Modified High = 0;
PC Bank Last Modified Low = 3053942007;
PC Bank Last Modified High = 30486394;
Header Last Modified Low = 0;
Header Last Modified High = 0;
Bank Last Revised Low = 3308305416;
Bank Last Revised High = 30486089;
Wave
{
Name = DUMMY;
File = DUMMY.wav;
Build Settings Last Modified Low = 3149326346;
Build Settings Last Modified High = 30486089;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 14112640;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 1942547820;
Last Modified High = 30486089;
}
}
Wave
{
Name = DUMMY_s;
File = DUMMY_s.wav;
Build Settings Last Modified Low = 3308295410;
Build Settings Last Modified High = 30486089;
Cache
{
Format Tag = 0;
Channels = 2;
Sampling Rate = 44100;
Bits Per Sample = 1;
Play Region Offset = 44;
Play Region Length = 2646392;
Loop Region Offset = 0;
Loop Region Length = 0;
File Type = 1;
Last Modified Low = 2100978975;
Last Modified High = 30486089;
}
}
}
Sound Bank
{
Name = DUMMY;
Xbox File = Xbox\DUMMY.xsb;
Windows File = Win\DUMMY.xsb;
Xbox Bank Path Edited = 0;
Windows Bank Path Edited = 0;
Header Last Modified High = 0;
Header Last Modified Low = 0;
Sound
{
Name = DUMMY;
Volume = 0;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Play Wave Event
{
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaer Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = DUMMY;
Bank Index = 0;
Entry Name = DUMMY;
Entry Index = 0;
Weight = 255;
Weight Min = 0;
}
}
}
}
Sound
{
Name = DUMMY_s;
Volume = 0;
Pitch = 0;
Priority = 0;
Category Entry
{
Name = Default;
}
Track
{
Volume = 0;
Play Wave Event
{
Loop Count = 255;
Break Loop = 0;
Use Speaker Position = 0;
Use Center Speaker = 1;
New Speaker Position On Loop = 1;
Speaker Position Angle = 0.000000;
Speaer Position Arc = 0.000000;
Event Header
{
Timestamp = 0;
Relative = 0;
Random Recurrence = 0;
Random Offset = 0;
}
Wave Entry
{
Bank Name = DUMMY;
Bank Index = 0;
Entry Name = DUMMY_s;
Entry Index = 1;
Weight = 255;
Weight Min = 0;
}
}
}
}
Cue
{
Name = DUMMY;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = DUMMY;
Index = 0;
Weight Min = 0;
Weight Max = 255;
}
}
Cue
{
Name = DUMMY_s;
Variation
{
Variation Type = 3;
Variation Table Type = 1;
New Variation on Loop = 0;
}
Sound Entry
{
Name = DUMMY_s;
Index = 1;
Weight Min = 0;
Weight Max = 255;
}
}
}