You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hey guys, I am working on a school project which requires me to use leapmotion for my hand tracking. Anyone knows how to just use the haptic feedback aspect of the gloves and not need the handtracking? Thank you.
The text was updated successfully, but these errors were encountered:
You could just not add the potentiometers and leave those pins floating on the ESP32, then ignore the garbled finger data the gloves will put out in your app. If plan to make your app work with SteamVR that may be a problem since Opengloves spawns it's own controllers and you don't have a direct way of overriding the finger values it gets from the gloves, you'll have to work around that somehow. (I'm assuming you'll use the LeapMotion via SteamVR instead of having your app interface directly with it)
I think you may have a bigger issue though - I'm not sure LeapMotion will be able to track your hands/gloves when they have a bunch of stuff strapped to them, which occludes the hand itself... Remember that the LeapMotion is purely optical.
Hey guys, I am working on a school project which requires me to use leapmotion for my hand tracking. Anyone knows how to just use the haptic feedback aspect of the gloves and not need the handtracking? Thank you.
The text was updated successfully, but these errors were encountered: