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ask player for a unique name to play with before allowing them to connect
send display names of each player in some way that relates them to the 'avatars'
Server
update to have player name information passed around
reject players joining if they have not sent a unique name
Misc
clients should be able to connect and get a player ID, but must send a player name before being able to play. Player name could be required as part of a handshake process, or could simply allow a 'update player name' (ie { "id": <id>, "new_name": <new_name_string> }, server can ignore this, client MUST accept the change). The server could give the player a random name to start with.
The text was updated successfully, but these errors were encountered:
Client
Server
Misc
clients should be able to connect and get a player ID, but must send a player name before being able to play. Player name could be required as part of a handshake process, or could simply allow a 'update player name' (ie
{ "id": <id>, "new_name": <new_name_string> }
, server can ignore this, client MUST accept the change). The server could give the player arandomname to start with.The text was updated successfully, but these errors were encountered: