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#Horizontal and Vertical distance particles will spawn from
#Range: > 0
particleDistance = 32
#Enable Souls?
souls = true
#Enable Leaves?
leaves = true
#Enable Snowballs?
snowballs = true
#Determines the size of the leaves cache. Number of models cached per leaf block will be the number you input to the third power. Bigger cache = more RAM, but more variation and less z-fighting as a result
#Range: 5 ~ 20
leavesCacheSize = 7
#Determines the max distance leaves block fluff can deviate from the actual block. 0.0 means no distance variation (all fluff is in the middle of the block)
#Range: 0.0 ~ 7.0
leavesVariationDistance = 2.75
#Force the Forge Lighting Pipeline? This is ignored if Optifine or Oculus are installed.
forceForgeLighting = true
#Inverse of the rarity of the extra grass. Increase the value to make it less common.