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SoulstoneTweaks.csproj
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SoulstoneTweaks.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>SoulstoneTweaks</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>SoulstoneTweaks</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\BepInEx\interop\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.Common">
<HintPath>..\BepInEx\core\BepInEx.Unity.Common.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Unity.IL2CPP">
<HintPath>..\BepInEx\core\BepInEx.Unity.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>..\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Unity.AI.Navigation">
<HintPath>..\BepInEx\interop\Unity.AI.Navigation.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>..\BepInEx\interop\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>..\BepInEx\interop\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\BepInEx\interop\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\BepInEx\interop\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>..\BepInEx\interop\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>..\BepInEx\interop\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>