From 1d592911a9ae952d877d5b5e7ae1e225eb978b27 Mon Sep 17 00:00:00 2001 From: Xu Xiaolan <126674348+XuuXiao@users.noreply.github.com> Date: Fri, 12 Apr 2024 22:36:58 +0100 Subject: [PATCH] Weight fix (#116) * fixed weight description --- docs/dev/apis/lethallib/customscrap.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/dev/apis/lethallib/customscrap.md b/docs/dev/apis/lethallib/customscrap.md index 8c593159fc0..be0bf43fb00 100644 --- a/docs/dev/apis/lethallib/customscrap.md +++ b/docs/dev/apis/lethallib/customscrap.md @@ -23,7 +23,7 @@ This item data lets you configure basically everything about your item. There ar - **Two Handed**: (`bool`) Whether the item gives the "Hands Full" message and prevents changing items. - **Two Handed Animation**: (`bool`) Whether the item uses the two-handed animation for carrying or not. - **Can Be Grabbed Before Game Start**: (`bool`) Usually recommended true. -- **Weight**: (`float`) Determines the weight of the scrap. The weight in-game is equal to (this value - 1) * 100 (e.g. 1.18 is 18 lb). +- **Weight**: (`float`) Determines the weight of the scrap. The weight in-game is equal to (this value - 1) * 105 (e.g. 1.18 is 18.9 lbs (ingame doesn't show decimals)). - **Item Spawns On Ground**: (`bool`) Should be true for scrap. - **Is Conductive Metal**: (`bool`) Whether this item attracts lightning.