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server_repeated_job.c
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server_repeated_job.c
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/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
#include <signal.h>
#include "open62541.h"
static void
testCallback(UA_Server *server, void *data) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_USERLAND, "testcallback");
}
UA_Boolean running = true;
static void stopHandler(int sign) {
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
int main(void) {
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
UA_ServerConfig config = UA_ServerConfig_standard;
UA_ServerNetworkLayer nl =
UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664);
config.networkLayers = &nl;
config.networkLayersSize = 1;
UA_Server *server = UA_Server_new(config);
/* add a repeated job to the server */
UA_Job job;
job.type = UA_JOBTYPE_METHODCALL;
job.job.methodCall.data = NULL;
job.job.methodCall.method = testCallback;
UA_Server_addRepeatedJob(server, job, 2000, NULL); /* call every 2 sec */
UA_Server_run(server, &running);
UA_Server_delete(server);
nl.deleteMembers(&nl);
return 0;
}