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Update #2
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Bumps androidx.fragment:fragment from 1.8.4 to 1.8.5. --- updated-dependencies: - dependency-name: androidx.fragment:fragment dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]>
We should have done it just after branching, but it's never too late. New version is v1.8
We were using an old 8.2 gradle. Using the migration assistant we have successfully moved to 8.9 seamlessly.
pollAll is marked for deletion in AOSP so it won't eventually be callable in future NDKs. There should be no practical differences except that we should be free of android/ndk#2020
…ity" This reverts commit 1603795.
This reverts commit 907ec7b.
This reverts commit 45d7a1d.
This reverts commit eff2e3d.
This reverts commit 4d7f77b.
The current code enables FB passthrough and the passthrough layer on start if supported by the runtime. Instead of doing that, we can create both the passthrough handler and the passthrough layer and activate them on deman. This will be done for WebXR AR experiences and also when activating passthrough in the 3 dots menu. Apart from that we've removed a lot of the boilerplate that was not really needed. The code used to threat the passthrough layer as any other compositor layer that had to be integrated into the VRB scenegraph. The passthrough layer is a compositor layer that has nothing to do with Wolvic's scenegraph, and thus, does not need to be wrapped by a VRLayer nor added as a node. There should not be any visual changes from the user POV. However it would allow us to to have things like issue Igalia#1351 in the future.
This commit fixes 2 issues * R8 version was different to the one configured in the plugin * android.defaults.buildfeatures.buildconfig is deprecated and to be removed in gradle 9.0 For the former we just need to upgrade the version. For the latter it's a matter of moving the configuration option from gradle properties to the app module build.gradle.
The WolvicWebContenstDelegate abstrac class defines the onWebAppManifest method that our TabWebContenstDelegate must implement. This is a dummy implementation, just to fix the build error caused by the PR#135 [1] [1] Igalia/wolvic-chromium#135
Moving from 8.2 to 8.9
In 63e622f we have replaced the 'aaptOptions' directive with 'androidResources', but we also removed 'noCompress' entries for *.dat, *.ja and *.bin extensions. The Chromium backend APK should contains a filed called 'icudtl.dat' that Wolvic is not able to load because it's compressed, due to the lack of the noCompress entry for that extension.
* Implement onWebAppManifest in TabWebContentsDelegate Co-authored-by: Miyoung Shin <[email protected]>
We were filtering by DoF in order not to suggest some profiles for devices not supporting 6DoF controllers. On the one hand, this was only needed for HVR so we better handle it as an exception. And on the other hand, there is really no need to filter out profiles in general as the runtime will select the most appropiate one.
There is a new upstream release of the plugin.
The XR_FB_keyboard_tracking extension is deprecated and won't work starting on MetaOS v72. We should replace it by others like XR_META_dynamic_object_tracker for example. In the meantime we should bailout instead of asserting to avoid a crash that should not happen anyway.
The WidgetPlacement structure contains the name of the widget. When building the name for the native widgets we were using a combination of "Widget-" prefix + the widget handle. That was not useful at all for debugging as it was not possible to differentiate between widgets by name. Instead it's much better to use the widget name that is passed in WidgetPlacement. That way we can identify whether a widget is a TrayWidget, a WindowWidget... We keep the widget handle in the name as it's useful to differentiate widgets that may have multiple instances (like Windows for example).
We can reuse the Quest3 infra because the controllers are almost the same (if not identical) so there is no need to add a new device type, controller 3D models, etc... Fixes Igalia#1611 (haven't actually tried on a device but quite confident it works)
It is no longer causing issues in Meta devices (at least in v69) so we should reenable it to improve compatibility with future or unsupported devices.
… profile Instead of using the Oculus ones we'll be using the WebXR generic-trigger models available from https://github.com/immersive-web/webxr-input-profiles/tree/main/packages/assets/profiles/generic-trigger
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