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Please make ingredients in machines using Oredict ingredients instead of fixed item IDs.
Im making big modpack E2E-E that have many mods that adds tech ingredients.
For example, I already have Silicon Wafer from Advanced rocketry with waferSilicon ore key.
It would be very handy, if instead of remaking whole recipe, i could just remove siliconWafer oredict from QMD item and give it to AdvRocketry item, so recipe will automatically use correct one.
Now only solution i found is this CraftTweaker script:
Please make ingredients in machines using Oredict ingredients instead of fixed item IDs.
For almost all recipes this is the case none of the recipes shown don't use Oredict. I will admit the oredic for the silicon wafer should probable be waferSilicon not siliconWafer
I'm currently looking into the other issues about removing oredicts not updating recipes
Please make ingredients in machines using Oredict ingredients instead of fixed item IDs.
Im making big modpack E2E-E that have many mods that adds tech ingredients.
For example, I already have
Silicon Wafer
from Advanced rocketry withwaferSilicon
ore key.It would be very handy, if instead of remaking whole recipe, i could just remove
siliconWafer
oredict from QMD item and give it to AdvRocketry item, so recipe will automatically use correct one.Now only solution i found is this CraftTweaker script:
Same happens with Tungsten Ingot.
ingotTungsten
oredict from QMD and JAOPCA's (calledcontenttweaker
here) ingots.ingotTungsten
to EndReborn tungsten ingot.I suspect that oredict ingredient replaced with list of items before CraftTweaker script, that why oredict changes to it cant be applied.
Same suggestion related to some other outputs.
shift
and OreChunks doesnt have any oredicts, but still used as input and scrolling in JEI as variant.The text was updated successfully, but these errors were encountered: