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Sequences.h
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Sequences.h
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/*
* Sequences.h
*
* Created on: 09 ÿíâ. 2015 ã.
* Author: Kreyl
*/
#pragma once
#include "ChunkTypes.h"
#if 0 // ============================ LED blink ================================
const LedChunk_t lsqIdle[] = {
{csSetup, 0, clBlack},
{csEnd}
};
const LedChunk_t lsqError[] = {
{csSetup, 0, clRed},
{csWait, 4005},
{csSetup, 0, clBlack},
{csEnd}
};
// ======= Adding / removing IDs ========
// ==== Access ====
#define LSQ_ACCESS_ADD_CLR clGreen
#define LSQ_ACCESS_REMOVE_CLR clRed
const LedChunk_t lsqAddingAccessWaiting[] = {
{csSetup, 0, LSQ_ACCESS_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingAccessNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_ACCESS_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingAccessError[] = {
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, LSQ_ACCESS_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingAccessWaiting[] = {
{csSetup, 0, LSQ_ACCESS_REMOVE_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingAccessNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_ACCESS_REMOVE_CLR},
{csEnd}
};
// ==== Adder ====
#define LSQ_ADDER_ADD_CLR clBlue
#define LSQ_ADDER_REMOVE_CLR clMagenta
const LedChunk_t lsqAddingAdderWaiting[] = {
{csSetup, 0, LSQ_ADDER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingAdderNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_ADDER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingAdderError[] = {
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, LSQ_ADDER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingAdderWaiting[] = {
{csSetup, 0, LSQ_ADDER_REMOVE_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingAdderNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_ADDER_REMOVE_CLR},
{csEnd}
};
// ==== Remover ====
#define LSQ_REMOVER_ADD_CLR clCyan
#define LSQ_REMOVER_REMOVE_CLR clYellow
const LedChunk_t lsqAddingRemoverWaiting[] = {
{csSetup, 0, LSQ_REMOVER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingRemoverNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_REMOVER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqAddingRemoverError[] = {
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, LSQ_REMOVER_ADD_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingRemoverWaiting[] = {
{csSetup, 0, LSQ_REMOVER_REMOVE_CLR},
{csEnd}
};
const LedChunk_t lsqRemovingRemoverNew[] = {
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, LSQ_REMOVER_REMOVE_CLR},
{csEnd}
};
// ==== Erase all ====
const LedChunk_t lsqEraseAll[] = {
{csSetup, 0, clRed},
{csWait, 180},
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, clRed},
{csWait, 180},
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, clRed},
{csWait, 180},
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, clRed},
{csWait, 180},
{csSetup, 0, clBlack},
{csEnd}
};
// General
const LedChunk_t lsqBlinkGreen[] = {
{csSetup, 0, clGreen},
{csWait, 180},
{csSetup, 0, clBlack},
{csEnd}
};
const LedChunk_t lsqBlinkGreenX2[] = {
{csSetup, 0, clGreen},
{csWait, 180},
{csSetup, 0, clBlack},
{csWait, 180},
{csSetup, 0, clGreen},
{csWait, 180},
{csSetup, 0, clBlack},
// {csWait, 999},
// {csGoto, 0}
{csEnd}
};
#endif
#if 1 // ============================ LED RGB ==================================
const LedRGBChunk_t lsqFailure[] = {
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csWait, 99},
{csSetup, 0, clRed},
{csWait, 99},
{csSetup, 0, clBlack},
{csEnd}
};
const LedRGBChunk_t lsqOn[] = {
{csSetup, 0, clGreen},
{csEnd}
};
const LedRGBChunk_t lsqOff[] = {
{csSetup, 0, clBlack},
{csEnd}
};
#endif
#if 0 // =========================== LED Smooth ================================
#define LED_TOP_BRIGHTNESS 255
const LedSmoothChunk_t lsqFadeIn[] = {
{csSetup, 630, LED_TOP_BRIGHTNESS},
{csEnd}
};
const LedSmoothChunk_t lsqFadeOut[] = {
{csSetup, 630, 0},
{csEnd}
};
const LedSmoothChunk_t lsqEnterActive[] = {
{csSetup, 0, LED_TOP_BRIGHTNESS},
{csEnd}
};
const LedSmoothChunk_t lsqEnterIdle[] = {
{csSetup, 360, 0},
{csEnd}
};
#endif
#if 1 // ============================= Beeper ==================================
#define BEEP_VOLUME 2 // Maximum 10
#if 1 // ==== Notes ====
#define La_2 880
#define Do_3 1047
#define Do_D_3 1109
#define Re_3 1175
#define Re_D_3 1245
#define Mi_3 1319
#define Fa_3 1397
#define Fa_D_3 1480
#define Sol_3 1568
#define Sol_D_3 1661
#define La_3 1720
#define Si_B_3 1865
#define Si_3 1976
#define Do_4 2093
#define Do_D_4 2217
#define Re_4 2349
#define Re_D_4 2489
#define Mi_4 2637
#define Fa_4 2794
#define Fa_D_4 2960
#define Sol_4 3136
#define Sol_D_4 3332
#define La_4 3440
#define Si_B_4 3729
#define Si_4 3951
// Length
#define OneSixteenth 90
#define OneEighth (OneSixteenth * 2)
#define OneFourth (OneSixteenth * 4)
#define OneHalfth (OneSixteenth * 8)
#define OneWhole (OneSixteenth * 16)
#endif
// Type, BEEP_VOLUME, freq
const BeepChunk_t bsqOn[] = {
{csSetup, 10, 7000},
{csEnd}
};
const BeepChunk_t bsqButton[] = {
{csSetup, 1, 1975},
{csWait, 54},
{csSetup, 0},
{csEnd}
};
const BeepChunk_t bsqBeepBeep[] = {
{csSetup, BEEP_VOLUME, 1975},
{csWait, 54},
{csSetup, 0},
{csWait, 54},
{csSetup, BEEP_VOLUME, 1975},
{csWait, 54},
{csSetup, 0},
{csEnd}
};
#if 1 // ==== Extensions ====
// Pill
const BeepChunk_t BeepPillOk[] = {
{csSetup, BEEP_VOLUME, Si_3},
{csWait, 180},
{csSetup, BEEP_VOLUME, Re_D_4},
{csWait, 180},
{csSetup, BEEP_VOLUME, Fa_D_4},
{csWait, 180},
{csSetup, 0},
{csEnd}
};
const BeepChunk_t BeepPillBad[] = {
{csSetup, BEEP_VOLUME, Fa_4},
{csWait, 180},
{csSetup, BEEP_VOLUME, Re_4},
{csWait, 180},
{csSetup, BEEP_VOLUME, Si_3},
{csWait, 180},
{csSetup, 0},
{csEnd}
};
#endif // ext
#endif // beeper
#if 1 // ============================== Vibro ==================================
#define VIBRO_VOLUME 27 // 1 to 22
#define VIBRO_SHORT_MS 99
const BaseChunk_t vsqBrr[] = {
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csEnd}
};
const BaseChunk_t vsqBrrBrr[] = {
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 99},
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csEnd}
};
const BaseChunk_t vsqError[] = {
{csSetup, VIBRO_VOLUME},
{csWait, 999},
{csSetup, 0},
{csEnd}
};
const BaseChunk_t vsqSingle[] = {
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 1800},
{csGoto, 0}
};
const BaseChunk_t vsqPair[] = {
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 99},
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 1350},
{csGoto, 0}
};
const BaseChunk_t vsqMany[] = {
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 99},
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 99},
{csSetup, VIBRO_VOLUME},
{csWait, VIBRO_SHORT_MS},
{csSetup, 0},
{csWait, 1008},
{csGoto, 0}
};
#endif