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Change Log

All notable changes to this project will be documented in this file.

Initial Release

[0.1a] - 2017-03-14

Added

  • Binarysearch instead of iterators for pickup system.
  • /stealth command to make yourself invisible for 60 seconds on minimap.

[0.1b] - 2017-03-20

Added

  • Possibility to get a Warpkit to teleport yourself back to your base by using /warp command. Can be purchased for $100k in the shop.
  • New reference map files including new PlayerInfoPickups array.
  • New pickup type InfoPickups, to show certain important server information like rules, FAQ and more..
  • SaveUser_data function to save userdata periodically into the user file.
  • ResetPlayerData function to reset player vars and arrays after death/disconnect.
  • TeleportPlayerToBase function to teleport the player back to his base using /warp command or /spawn command (Admin only).

Removed

  • The Seasparrow of team YELLOW on Chilliad map due to balancing.
  • Usless/Unused player vars and arrays.

Fix

  • /stealth kit which didnt work before. The player was invisible on the map all the time. No reset.
  • Map bugs on CHILLIAD and GREEN PALMS map.
  • String length of several strings due to display problems.

[0.1b] - 2017-03-21

Added

  • Added weather system for random weather.
  • Weather can be set by admins, using /weather ID
  • /dropmoney uses GenerateRandomPickup function now, to create money pickups.
  • system to check if a team has won the game. (if other teams are empty)
  • Improved several minor bugs.
  • Major changes in score system.
  • The winner of the team will now be determined if there is no player left in other teams
  • Recursive function will be called in OnPlayerDeath instead of OnPlayerSpawn now.
  • Dead player will be thrown into TEAM_SPECTATOR after death now if the bed is missing.
  • GetPlayerCount() function added to count amount of players for use in TeamsAlive(bool:value) function.
  • Recursive function TeamsAlive(bool:value) function (false/true) to count teams alive or check if there is only one team left.
  • Fighting Style menu to purchase different fightstyles.

Fix

  • Increased weapon prices due to balancing reasons.
  • Changed bomb activation radius to 150m instead of 100m.

[0.1b] - 2017-03-28

Added

  • Function GivePlayerMoneyText to give or remove money from a player and display gametext.
  • #define to change the value of Money Pickups.

[0.1b] - 2017-03-28

Added

  • Function GivePlayerMoneyText to give or remove money from a player and display gametext.
  • #define to change the value of Money Pickups.

[0.1.3a] - 2018-03-02

Fix

  • Fixed major bugs.
  • Fixed y_ini problems.
  • Fixed a huge amount of bugs.
  • Code optimization

[1.0.0] - 2018-03-02

Added

  • Fixed major bugs.
  • Removed y_ini
  • Fixed a huge amount of bugs.
  • Code optimization
  • Added Login/Register system using MySQL
  • Added Salt + AES-256 support for security matters
  • MySQL table will be altered if rows do not exist
  • Added round system, deathmatch like to get a real game running
  • Added MySQL support using the newest plugin and include
  • Added a scoreboard shown at the end of a game
  • Gamemode will now restart automatically to change a map after a team has won
  • First stable gamemode, has been tested for a while right now. Please report any bugs
  • Added 60 seconds countdown when there is a sufficient amount of players.
  • Players are invincible during the countdown phase.

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Fork of Minecraft Bedwars in SA:MP

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