- KHR_materials_anisotropy
This model tests the texturemap for KHR_materials_anisotropy.
- Display in SampleViewer
- Download GLB
- Model Directory
Screenshot from glTF Sample Viewer with the environment Pisa.
This model tests the main texturemap for KHR_materials_anisotropy
. It has the following features:
-
An array of base material roughness values are tested with the same texturemap each time.
-
The upper-left quadrant tests a disc-shaped anisotropic pattern at a strength of about 3%.
-
The upper-right quadrant tests a disc-shaped anisotropic pattern at a strength of about 10%.
-
The lower-right quadrant tests a disc-shaped anisotropic pattern at a full strength.
-
The lower-left quadrant tests a disc-shaped anisotropic pattern with a gradient strength, starting at zero around the edges and increasing to full strength in the center.
Per the anisotropy specification, anisotropic strength increases the material's roughness along a particular direction. Therefore, zero base roughness with full-strength anisotropy displays the most pronounced result. Full 1.0 base roughness cannot increase more, and does not show any effects from anisotropy.
© 2023, Public. CC0 1.0 Universal
- Eric Chadwick for Everything