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Describe the bug
When I want to export GPU instance in blender, if there are three layers of parent-child relationship, I will find that the gpu instance is not used after exporting.
If there are only 2 layers or less, you can export
To Reproduce
Steps to reproduce the behavior:
I made five objects with associated object data in blender, one with three layers of parent-child structure and one with two layers
2.I exported the model as glb and checked the gpu instance option
3 I put the model into babylon.js and checked it. In the list, I can see that the three layers do not use the gpu instance (so the objects below are independent), while the two layers do (the objects below are merged).
Expected behavior
I hope there is no requirement for the number of parent structures, because if you use collection export, there will inevitably be many layers of parent-child structures.
Describe the bug
When I want to export GPU instance in blender, if there are three layers of parent-child relationship, I will find that the gpu instance is not used after exporting.
If there are only 2 layers or less, you can export
To Reproduce
Steps to reproduce the behavior:
2.I exported the model as glb and checked the gpu instance option
3 I put the model into babylon.js and checked it. In the list, I can see that the three layers do not use the gpu instance (so the objects below are independent), while the two layers do (the objects below are merged).
Expected behavior
I hope there is no requirement for the number of parent structures, because if you use collection export, there will inevitably be many layers of parent-child structures.
.blend file/ .gltf (mandatory)
test.zip
Version
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