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If there are 3 or more parent-child structures, it will not be possible to export to GPU instance #2422

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Maiev-42 opened this issue Nov 27, 2024 · 1 comment · May be fixed by #2425
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@Maiev-42
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Describe the bug
When I want to export GPU instance in blender, if there are three layers of parent-child relationship, I will find that the gpu instance is not used after exporting.

If there are only 2 layers or less, you can export

To Reproduce
Steps to reproduce the behavior:

  1. I made five objects with associated object data in blender, one with three layers of parent-child structure and one with two layers
    微信截图_20241127111303

2.I exported the model as glb and checked the gpu instance option
3

3 I put the model into babylon.js and checked it. In the list, I can see that the three layers do not use the gpu instance (so the objects below are independent), while the two layers do (the objects below are merged).
4

Expected behavior
I hope there is no requirement for the number of parent structures, because if you use collection export, there will inevitably be many layers of parent-child structures.

.blend file/ .gltf (mandatory)
test.zip

Version

  • OS: window11
  • Blender Version 4.3.1 rc
  • addon version 4.3.47
@julienduroure
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Confirmed

@julienduroure julienduroure added the bug Something isn't working label Nov 27, 2024
@julienduroure julienduroure linked a pull request Dec 2, 2024 that will close this issue
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2 participants