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This is the storage backend and processing server for the Trade Wars game

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Scavenge and Survive Core

This is the core storage backend and processing server for the Scavenge and Survive gamemode.

The gamemode communicates with this application via a HTTP API using JSON as a data encoding.

Aside from providing a method of storing data, this application also processes some data and makes additional metadata about players and the world available to the gamemode and any additional applications that are authorised to access it.

Security

This is not designed to be a public facing API, hence the lack of proper security. It is to be run in a private network, accessible only by the Scavenge and Survive game server and any other applications that are authorised to read and write data.

With that said, there is still a basic Authorization header key check for all requests.

Development

To develop, you must fill .env and have a running MongoDB instance. You can do all of this locally by using the makefile.

The environment variables are in the Config struct in the server package. It uses github.com/kelseyhightower/envconfig to load these from environment variables and the split_words tag so MongoHost becomes WAREHOUSE_MONGO_HOST.

Run make mongodb to spin up a MongoDB instance and a Mongo-Express container which is a small web frontend for viewing the MongoDB database.

Once that's all done, you can build with make fast which just wraps go build with a version number injection. Run the app by just executing ./scc there are no flags or arguments, it reads everything from .env.

Production

Production doesn't differ much from development, just ensure your database has --auth specified and a user specifically for the application. Make sure WAREHOUSE_AUTH is set to something strong.

In Scavenge and Survive, configure the host:port and auth string in the settings.ini file.

Integration

You can integrate other applications such as web backends to the API. Everything is documented in the application index, which can be accessed by simply sending a GET request to the server's root path /. This documentation includes example "accepts" and "returns" values, accepts may be either JSON or a comma-separated list of URL query parameters. All endpoints return a "status" object with three fields: result which contains some object, value, array related to the request, success which is either true or false and message which is some success-related message - if the request failed, this is an error message and if it succeeded, it should be absent with exception to the / path.

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This is the storage backend and processing server for the Trade Wars game

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