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Hello,
First of all, I want to thank you for your fantastic work on this project. It has been incredibly valuable, and I really appreciate the effort and expertise you've put into it.
I would like to request a more detailed explanation of the sphere-tree construction process in the documentation or code comments. While reviewing the current materials, I found that some steps in the construction process were unclear, especially regarding how the spheres are generated, combined, and their hierarchy structured.
It would be extremely helpful if the following aspects could be explained in more detail:
The algorithm used for constructing the sphere-tree. I found that https://github.com/mlund/spheretree takes vague description. And hard to combine them into a sphere-based robot.
The criteria for sphere combination at different levels.
Any optimization strategies applied during the construction.
This clarification would greatly benefit developers trying to understand or modify the implementation.
Thank you for considering this request!
The text was updated successfully, but these errors were encountered:
Use the medial-axis sphere tree generation script from https://github.com/mlund/spheretree to create a two level sphere tree, with desired branching factor. Choosing the desired branching factor should be done to the level of approximation desired - more spheres better approximate the mesh, but increase complexity. This will create two sets of spheres, a large bounding sphere for the entire mesh and a more refined approximation. It is possible to do more levels of hierarchy, see the original sphere tree paper. A lot of the parameters for the sphere tree script are hyperparameters, I believe defaults should work OK. Branch and depth are the main parameters to modify to control sphere tree size and depth.
Also, please subscribe to the issue that is tracking the release of the tracing compiler: #7
Part of this release will include a tool to automatically create the spherized URDF of the robot.
Thanks your kind explanation. I'm working on an automatic tool of creating the spherized URDF too. Once I'm finished, it will be released publicly as well. Thanks again for your excellent works.
Hello,
First of all, I want to thank you for your fantastic work on this project. It has been incredibly valuable, and I really appreciate the effort and expertise you've put into it.
I would like to request a more detailed explanation of the sphere-tree construction process in the documentation or code comments. While reviewing the current materials, I found that some steps in the construction process were unclear, especially regarding how the spheres are generated, combined, and their hierarchy structured.
It would be extremely helpful if the following aspects could be explained in more detail:
The algorithm used for constructing the sphere-tree. I found that https://github.com/mlund/spheretree takes vague description. And hard to combine them into a sphere-based robot.
The criteria for sphere combination at different levels.
Any optimization strategies applied during the construction.
This clarification would greatly benefit developers trying to understand or modify the implementation.
Thank you for considering this request!
The text was updated successfully, but these errors were encountered: