Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Separate planetary terrain visuals and colliders #17

Open
Katniss218 opened this issue Jan 14, 2024 · 0 comments
Open

Separate planetary terrain visuals and colliders #17

Katniss218 opened this issue Jan 14, 2024 · 0 comments
Labels
api Requesting a change or addition to the API - might affect mods or other parts of the code improvement Make an existing feature better optimization Make something run faster (describe how)

Comments

@Katniss218
Copy link
Owner

Visual meshes would subdivide towards only the camera, and physics (colliders) would subdivide towards the loaded vessels.

This split can also be used to reduce the number of calls to generate collision data, as for fast moving vessels, the subdivision threshold can be increased.

@Katniss218 Katniss218 added optimization Make something run faster (describe how) improvement Make an existing feature better labels Jan 14, 2024
@Katniss218 Katniss218 added the api Requesting a change or addition to the API - might affect mods or other parts of the code label Feb 16, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
api Requesting a change or addition to the API - might affect mods or other parts of the code improvement Make an existing feature better optimization Make something run faster (describe how)
Projects
None yet
Development

No branches or pull requests

1 participant