Separate planetary terrain visuals and colliders #17
Labels
api
Requesting a change or addition to the API - might affect mods or other parts of the code
improvement
Make an existing feature better
optimization
Make something run faster (describe how)
Visual meshes would subdivide towards only the camera, and physics (colliders) would subdivide towards the loaded vessels.
This split can also be used to reduce the number of calls to generate collision data, as for fast moving vessels, the subdivision threshold can be increased.
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