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Proposed Implementation:
Constructing a separate ScaledSpace-like environment (with planets at l0 subdivs) and the camera always at (0,0,0).
This environment would copy the positions of corresponding actual CelestialBody instances at current UT, and apply them to the positions of the map view ones.
The text was updated successfully, but these errors were encountered:
Proper map view, discussion.
Proposed Implementation:
Constructing a separate ScaledSpace-like environment (with planets at l0 subdivs) and the camera always at (0,0,0).
This environment would copy the positions of corresponding actual CelestialBody instances at current UT, and apply them to the positions of the map view ones.
The text was updated successfully, but these errors were encountered: