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Got this crash when starting a battle. Maybe it's because I'm using quite a bit of high resolution textures?
05/30/2017 08:53:41.819: ----------------------------------------------------------- 05/30/2017 08:53:41.819: [! Except !] 05/30/2017 08:53:41.819: ----------------------------------------------------------- 05/30/2017 08:53:41.819: [ FaultMod ] # File.....: 'C:\Windows\syswow64\KERNELBASE.dll' 05/30/2017 08:53:41.819: [ FaultMod ] * EIP Addr.: KERNELBASE.dll+0000C41Fh 05/30/2017 08:53:41.819: [StackFrame] <-> Eip=76fbc41fh, Esp=4593edd0h, Ebp=4593ee20h 05/30/2017 08:53:41.819: [StackFrame] >-< Esi=5da2a038h, Edi=064e04b8h 05/30/2017 08:53:41.819: [ GP Reg ] eax: 0x4593edd0 05/30/2017 08:53:41.819: [ GP Reg ] ebx: 0x00000334 05/30/2017 08:53:41.819: [ GP Reg ] ecx: 0x00000003 05/30/2017 08:53:41.819: [ GP Reg ] edx: 0x00000000 05/30/2017 08:53:41.819: [ GP Flags ] EFlags: 0x00000212 05/30/2017 08:53:41.819: ----------------------------------------------------------- 05/30/2017 08:53:41.820: [--(Name)--] [!] { KERNELBASE.dll} RaiseException 05/30/2017 08:53:41.821: [--(Name)--] [!] { KERNELBASE.dll} RaiseException 05/30/2017 08:53:41.821: [--(Name)--] [!] { msvcrt.dll} CxxThrowException 05/30/2017 08:53:41.822: [--(Name)--] [!] { d3dx11_43.dll} D3DX11SaveTextureToMemory 05/30/2017 08:53:41.920: [-(Source)-] [!] { dxgi.dll} D3D11Dev_CreateTexture2D_Override <c:\users\andon\source\repos\specialk\src\d3d11.cpp:2298> 05/30/2017 08:53:41.950: [-(Source)-] [!] { dxgi.dll} std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<ID3D11Texture2D * const,SK_D3D11_TexMgr::tex2D_descriptor_s> > > >::operator!= <c:\program files (x86)\microsoft visual studio 14.0\vc\include\list:306> 05/30/2017 08:53:42.086: -----------------------------------------------------------
The text was updated successfully, but these errors were encountered:
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Got this crash when starting a battle. Maybe it's because I'm using quite a bit of high resolution textures?
05/30/2017 08:53:41.819: -----------------------------------------------------------
05/30/2017 08:53:41.819: [! Except !]
05/30/2017 08:53:41.819: -----------------------------------------------------------
05/30/2017 08:53:41.819: [ FaultMod ] # File.....: 'C:\Windows\syswow64\KERNELBASE.dll'
05/30/2017 08:53:41.819: [ FaultMod ] * EIP Addr.: KERNELBASE.dll+0000C41Fh
05/30/2017 08:53:41.819: [StackFrame] <-> Eip=76fbc41fh, Esp=4593edd0h, Ebp=4593ee20h
05/30/2017 08:53:41.819: [StackFrame] >-< Esi=5da2a038h, Edi=064e04b8h
05/30/2017 08:53:41.819: [ GP Reg ] eax: 0x4593edd0
05/30/2017 08:53:41.819: [ GP Reg ] ebx: 0x00000334
05/30/2017 08:53:41.819: [ GP Reg ] ecx: 0x00000003
05/30/2017 08:53:41.819: [ GP Reg ] edx: 0x00000000
05/30/2017 08:53:41.819: [ GP Flags ] EFlags: 0x00000212
05/30/2017 08:53:41.819: -----------------------------------------------------------
05/30/2017 08:53:41.820: [--(Name)--] [!] { KERNELBASE.dll} RaiseException
05/30/2017 08:53:41.821: [--(Name)--] [!] { KERNELBASE.dll} RaiseException
05/30/2017 08:53:41.821: [--(Name)--] [!] { msvcrt.dll} CxxThrowException
05/30/2017 08:53:41.822: [--(Name)--] [!] { d3dx11_43.dll} D3DX11SaveTextureToMemory
05/30/2017 08:53:41.920: [-(Source)-] [!] { dxgi.dll} D3D11Dev_CreateTexture2D_Override <c:\users\andon\source\repos\specialk\src\d3d11.cpp:2298>
05/30/2017 08:53:41.950: [-(Source)-] [!] { dxgi.dll} std::_List_const_iterator<std::_List_val<std::_List_simple_types<std::pair<ID3D11Texture2D * const,SK_D3D11_TexMgr::tex2D_descriptor_s> > > >::operator!= <c:\program files (x86)\microsoft visual studio 14.0\vc\include\list:306>
05/30/2017 08:53:42.086: -----------------------------------------------------------
The text was updated successfully, but these errors were encountered: