Working on strengthening my understanding in assembly. It seem like it vital for game engineer. I will bounce between Fabled Engine and assembly study and eventually learn cpu design (can't help it I really enjoy the nitty gritty).
CPU design will be posted on my github when I start learning it. All these studies will be used to complement this Game Engine. This is going to be a Big project which I don't see myself finishing in a really long while and I will be working on it daily either through studies reading or writing code (Game engine architecture, cpu design, or assembly).
- pushing to main now it seem to be really un-organized when creating seperate branches for each component in the engine. They will be a branch for experimental feature and other that make sense.
Any issues, enhancement, features, or bugs report are always welcome in Issues.
Going to change my development pipeline. I will use GitHub for public changes, while also using JetBrain source for interal team/self project management and forward detail GitHub.
- Forward : Up or W
- Backward : Down or S
- Left : Left or A
- Right : Right or D
- Up : Q
- Down : E
BC3 Compression
RGBAUNORMSRGB
model is made by theStoff, Wesai, and xahun. Attribution is stated in the example folder.
Music by Matthew Pablo
www.matthewpablo.com