diff --git a/engine/titlescreen2.asm b/engine/titlescreen2.asm index 2ba180dbd..2f9247f76 100755 --- a/engine/titlescreen2.asm +++ b/engine/titlescreen2.asm @@ -88,32 +88,32 @@ TitleBallYTable: db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0 TitleScreenAnimateBallIfStarterOut: -; Animate the TitleBall if a starter just got scrolled out. -; Also animate it if a legendary just got scrolled out. - ld a, [wTitleMonSpecies] - cp BULBASAUR - jr z, .ok - cp CHARMANDER - jr z, .ok - cp SQUIRTLE - jr z, .ok - cp PIKACHU - jr z, .ok - cp EEVEE - jr z, .ok - cp ARTICUNO - jr z, .ok - cp ZAPDOS - jr z, .ok - cp MOLTRES - jr z, .ok - cp LUGIA - jr z, .ok - cp MEWTWO - jr z, .ok - cp MEW - ret nz -.ok +; Animate the TitleBall when a mon scrolls out +; Originally only animated it when a starter or legendary scrolled by, which is rare +; ld a, [wTitleMonSpecies] +; cp BULBASAUR +; jr z, .ok +; cp CHARMANDER +; jr z, .ok +; cp SQUIRTLE +; jr z, .ok +; cp PIKACHU +; jr z, .ok +; cp EEVEE +; jr z, .ok +; cp ARTICUNO +; jr z, .ok +; cp ZAPDOS +; jr z, .ok +; cp MOLTRES +; jr z, .ok +; cp LUGIA +; jr z, .ok +; cp MEWTWO +; jr z, .ok +; cp MEW +; ret nz +;.ok ld e, 1 ; animate titleball ld bc, TitleScroll_WaitBall ld d, 0