diff --git a/CHANGELOG.md b/CHANGELOG.md index 5fe1decca..4f3ab61e2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -8,7 +8,7 @@ * Fixed potential buffer overflows in text localization (Thanks OMAM) * Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave) -* Fix weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You) +* Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You) * Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You) ## Changes in V1.0.0 diff --git a/FULL_UPDATED_CHANGELOG.md b/FULL_UPDATED_CHANGELOG.md index a2a856546..bcc7bf899 100644 --- a/FULL_UPDATED_CHANGELOG.md +++ b/FULL_UPDATED_CHANGELOG.md @@ -43,7 +43,7 @@ Fixes for bugs introduced in beta builds are not included in this list. * Fixed player weapons still receiving input when starting to use a func_tank (halflife issue [#3345](https://github.com/ValveSoftware/halflife/issues/3345)) (Thanks Oxofemple.) * Fixed limit in world weapons (e.g. Hand Grenade) respawning at wrong time if server is near edict limit * Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game -* Fix weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You) +* Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You) ### Crowbar