diff --git a/README.md b/README.md index 900eb85..398a888 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ My goal with JoyShockLibrary is to enable game developers to support DS4, DS, Jo * **[License](#license)** ## Releases -The latest version of JoyShockLibrary can always be found [here](https://github.com/JibbSmart/JoyShockLibrary/releases). Included is a 64-bit dll and a 32-bit dll, both for Windows, and JoyShockLibrary.h and JoyShockLibrary.cs for using the dll in C/C++ and C\# (Unity), respectively. +The latest version of JoyShockLibrary can always be found [here](https://github.com/JibbSmart/JoyShockLibrary/releases). Included is a 64-bit dll and a 32-bit dll, both for Windows, and JoyShockLibrary.h and JoyShockLibrary.cs for using the dll in C/C++ and C\# (Unity), respectively. The .cs file isn't up to date with the latest features, but should provide a starting point for your use. ## Reference *JoyShockLibrary.h* has everything you need to use the library, but here's a breakdown of everything in there. @@ -165,6 +165,7 @@ I'm Jibb Smart, and I made JoyShockLibrary. JoyShockLibrary has also benefited f * Romeo Calota (Linux support + general portability improvements) * RollinBarrel (touchpad support) * Robin (wireless DS4/5 support) +* And others JoyShockLibrary uses substantial portions of mfosse's [JoyCon-Driver](https://github.com/mfosse/JoyCon-Driver), a [vJoy](http://vjoystick.sourceforge.net/site/) feeder for most communication with Nintendo devices, building on it with info from dekuNukem's [Nintendo Switch Reverse Engineering](https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering/) page in order to (for example) unpack all gyro and accelerometer samples from each report. @@ -179,7 +180,7 @@ The gravity calculation and gyro calibration is handled by another library of mi * Why gyro controls make gaming better; * How developers can do a better job implementing gyro controls; * How to use JoyShockLibrary; - * How gamers can play any PC game with gyro controls using [JoyShockMapper](https://github.com/JibbSmart/JoyShockMapper). Legacy versions use JoyShockLibrary to read from supported controllers, but the standard version uses SDL2 to support more controllers. + * How gamers can play any PC game with gyro controls using [JoyShockMapper](https://github.com/Electronicks/JoyShockMapper). Legacy versions use JoyShockLibrary to read from supported controllers, but the standard version uses SDL2 to support more controllers. ## License JoyShockLibrary is licensed under the MIT License - see [LICENSE.md](LICENSE.md).