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view.h
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view.h
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#pragma once
#include <eq/eq.h>
#include <osgViewer/View>
namespace eqEarth
{
class View : public eq::View
{
public:
View( eq::Layout* parent );
protected:
virtual ~View( );
public:
void setSceneID( const eq::uint128_t& id );
eq::uint128_t getSceneID( ) const { return _sceneID; }
void setOverlayID( const eq::uint128_t& id );
eq::uint128_t getOverlayID( ) const { return _overlayID; }
void setViewMatrix( const eq::Matrix4f& viewMatrix );
const eq::Matrix4f& getViewMatrix( ) const { return _viewMatrix; }
void setNearFar( double near, double far );
void getNearFar( double& near, double& far ) const;
void setLatLon( double lat, double lon );
void getLatLon( double& lat, double& lon ) const;
void setWorldPointer( const eq::Vector3f& origin,
const eq::Vector3f& direction );
void getWorldPointer( eq::Vector3f& origin, eq::Vector3f& direction ) const;
// AppNode only
void setOSGView( osgViewer::View* osgView ) { _osgView = osgView; }
osgViewer::View* getOSGView( ) { return _osgView; }
const osgViewer::View* getOSGView( ) const { return _osgView; }
private:
class Proxy : public co::Serializable
{
public:
Proxy( View* view ) : _view( view ) {}
protected:
/** The changed parts of the view. */
enum DirtyBits
{
DIRTY_SCENE = co::Serializable::DIRTY_CUSTOM << 0,
DIRTY_OVERLAY = co::Serializable::DIRTY_CUSTOM << 1,
DIRTY_CAMERA = co::Serializable::DIRTY_CUSTOM << 2,
DIRTY_NEARFAR = co::Serializable::DIRTY_CUSTOM << 3,
DIRTY_LATLON = co::Serializable::DIRTY_CUSTOM << 4,
DIRTY_POINTER = co::Serializable::DIRTY_CUSTOM << 5
};
virtual void serialize( co::DataOStream& os,
const uint64_t dirtyBits );
virtual void deserialize( co::DataIStream& is,
const uint64_t dirtyBits );
virtual void notifyNewVersion( ) { sync( ); }
private:
View* const _view;
friend class View;
};
Proxy _proxy;
friend class Proxy;
eq::uint128_t _sceneID;
eq::uint128_t _overlayID;
eq::Matrix4f _viewMatrix;
double _near, _far;
double _lat, _lon;
eq::Vector3f _origin;
eq::Vector3f _direction;
osg::ref_ptr< osgViewer::View > _osgView;
};
}