diff --git a/README.md b/README.md index a425d0e..f85206a 100644 --- a/README.md +++ b/README.md @@ -19,10 +19,11 @@ Check out our [Release](https://github.com/JanSeliv/PoolManager/releases) page f Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to view the Pool Manager in action. ## 📅 Changelog -#### 2024-05-04 +#### 2024-05-05 - Updated to **Unreal Engine 5.4**. -- Implemented **User Widgets support** allowing to pool widgets. -- Added array support for `Take From Pool` and `Return To Pool` functions: +- Implemented **User Widgets support** allowing to pool widgets. +> ![UserWidgets](https://github.com/JanSeliv/PoolManager/assets/20540872/53652ec5-9795-4473-bbe6-792ad2574bc2) +- Added [Take From Pool Array](https://docs.google.com/document/d/1YxbIdc9lZRl5ozI7_1LTBfdzJWTwhxwz2RKA-r0Q4po/edit#heading=h.m317652zeuu9) and [Return To Pool Array](https://docs.google.com/document/d/1YxbIdc9lZRl5ozI7_1LTBfdzJWTwhxwz2RKA-r0Q4po/edit#heading=h.la64v3qmhabw) functions to support pooling multiple objects: > ![PoolManagerArray](https://github.com/JanSeliv/PoolManager/assets/20540872/b28b45ec-5ce0-48ac-ad7e-33e6bcb7758e) #### 2023-11-25 - Updated to **Unreal Engine 5.3**.