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Originally posted by XiroInfinity March 8, 2024
Hello, I was looking to suggest two features for use within this plugin, from the perspective of a player:
1: A "restricted" selling feature, where it simply limits the amount of purchases one can make to X per player on one's shops, deigned with the goal in mind of preventing monopolies on a marketplace, or maybe as a loss leader idea.
2: A gachapon/RNG system, where you can input many different items within a chest, and the buyer can pay X money for a random chance of getting any item within. The server I frequent uses "recipes" of varying values, and I have collected all available, but they still drop. The idea is that it could be sold to newer players who have none redeemed at random, where anything they acquire is of value to them but not so much to you.
Let me know if you have additional questions or concerns!
...as an aside, I don't know the viability, but if a 1.20.2 version can be done for these it would be largely appreciated.
The text was updated successfully, but these errors were encountered:
Discussed in #63
Originally posted by XiroInfinity March 8, 2024
Hello, I was looking to suggest two features for use within this plugin, from the perspective of a player:
1: A "restricted" selling feature, where it simply limits the amount of purchases one can make to X per player on one's shops, deigned with the goal in mind of preventing monopolies on a marketplace, or maybe as a loss leader idea.
2: A gachapon/RNG system, where you can input many different items within a chest, and the buyer can pay X money for a random chance of getting any item within. The server I frequent uses "recipes" of varying values, and I have collected all available, but they still drop. The idea is that it could be sold to newer players who have none redeemed at random, where anything they acquire is of value to them but not so much to you.
Let me know if you have additional questions or concerns!
...as an aside, I don't know the viability, but if a 1.20.2 version can be done for these it would be largely appreciated.
The text was updated successfully, but these errors were encountered: