From ff6654b7dd192b60bf630d64196bbc67c1954934 Mon Sep 17 00:00:00 2001 From: hoontee Date: Fri, 1 Dec 2023 12:44:42 -0600 Subject: [PATCH] Typo --- docs/lync/project-format/files/meta-files.md | 2 +- docs/lync/project-format/files/scripts.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/lync/project-format/files/meta-files.md b/docs/lync/project-format/files/meta-files.md index e934487..cc745f8 100644 --- a/docs/lync/project-format/files/meta-files.md +++ b/docs/lync/project-format/files/meta-files.md @@ -16,7 +16,7 @@ They are used in scenarios where it would be desirable to change the properties ## Examples The most common use case is changing the ClassName of a Folder. -If your project has a directory and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with: +If your project has a Folder and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with: ```json { "className": "Configuration" diff --git a/docs/lync/project-format/files/scripts.md b/docs/lync/project-format/files/scripts.md index a897317..99302b3 100644 --- a/docs/lync/project-format/files/scripts.md +++ b/docs/lync/project-format/files/scripts.md @@ -2,7 +2,7 @@ Scripts can be formatted in a few different ways to change their representation in Roblox. ## Script Directives -Add Directives to the top of your script to change its ClassName, control its [RunContext](https://create.roblox.com/docs/reference/engine/enums/RunContext), or to disable it. +Add Directives to the top of your script to change its ClassName, control its [RunContext](https://create.roblox.com/docs/reference/engine/enums/RunContext), or disable it. ::: info Script Directives | Directive | ClassName | RunContext | Behavior | |-|-|-|-|