From 4f0d44987bfc31ee3c09a5c2e4d06728f2e3fc8b Mon Sep 17 00:00:00 2001 From: hoontee Date: Wed, 6 Dec 2023 16:24:58 -0600 Subject: [PATCH] Folder -> Directory --- docs/lync/project-format/files/meta-files.md | 4 ++-- docs/lync/project-format/files/supported-files.md | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/lync/project-format/files/meta-files.md b/docs/lync/project-format/files/meta-files.md index 1a4f13b..b419720 100644 --- a/docs/lync/project-format/files/meta-files.md +++ b/docs/lync/project-format/files/meta-files.md @@ -25,9 +25,9 @@ They are used in scenarios where it would be desirable to change the properties ### Example 1 -The most common use case is changing the ClassName of a Folder. +The most common use case is changing the ClassName of a directory. -If your project has a Folder and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with: +If your project has a directory and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with: ```json { "className": "Configuration" diff --git a/docs/lync/project-format/files/supported-files.md b/docs/lync/project-format/files/supported-files.md index e68b247..ecb887a 100644 --- a/docs/lync/project-format/files/supported-files.md +++ b/docs/lync/project-format/files/supported-files.md @@ -7,7 +7,7 @@ All forms of Roblox content can be stored on the filesystem and synced. ::: info Supported Files | Concept | File Extension | ClassName | |-|-|-| -| Folders | any directory | [Folder](https://create.roblox.com/docs/reference/engine/classes/Folder) +| Directories | any directory | [Folder](https://create.roblox.com/docs/reference/engine/classes/Folder) | [Scripts](/lync/project-format/files/scripts) | `LUA`/`LUAU` | [LuaSourceContainer](https://create.roblox.com/docs/reference/engine/classes/LuaSourceContainer) * | | Model Files | `RBXM`/`RBXMX` | Varies | | JSON Tables | `JSON` | [ModuleScript](https://create.roblox.com/docs/reference/engine/classes/ModuleScript) |