The extensive flagging system allows you to do all sorts of things such as setting the plot weather.
Setting a flag is easy, just use /plot flag set <flag> <value>
. For a boolean flag, the value would either be 'true' or 'false'.
To bring up a list of flags use /plot flag list
. These values are clickable, and clicking a flag name will show you information about that particular flag. You can also use /plot flag info <flag>
directly, if you already know the flag name.
You can set default flags per world in the plugins/PlotSquared/config/worlds.yml
. Default flags will be present in each claimed plot unless a different value is manually set for that plot.
The following is an example of setting the use
flag to allow interaction with doors, and trapdoors, levers, gates, pressure plates, buttons and trip wires:
worlds:
<world>:
[...]
flags:
use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
pvp: true
<world>
indicates the name of that plotworld.
You can use Vanilla block tags too.
The same works for road flags.
Example:
worlds:
<world>:
[...]
road:
[...]
flags:
use: "oak_door,iron_trapdoor,lever,acacia_fence_gate,light_weighted_pressure_plate,oak_button,tripwire"
pvp: true
<world>
indicates the name of that plotworld.
A list of blocks, supporting both legacy numerical IDs and new string IDs e.g.
grass_block
for grass blocks7
for bedrock7,3
for bedrock and dirt35:14,35:15
for red and black wool
These flags also support vanilla-tags, like:
#signs
for all sign types#buttons
for all button types
Accepts true
or false
.
Accepts any decimal number (all real numbers).
Accepts a predefined collection of values.
Accepts all integers.
Flags used internally.
Accept commands with multiple parameters, e.g /gamemode creative
.
Accept flags with multiple string parameters, e.g. /plot f set greeting Welcome to my plot!
Accepts the follow plot membership trusted
, members
, nonmembers
, nontrusted
and nonowners
.
A binary tuple of numbers e.g. 53 6
or 7 93
.
To give a player access to a flag, you need to assign the following permissions, and exchange the value if wanted:
plots.set.flag
plots.flag
plots.flag.add
plots.flag.remove
{% hint style="info" %}
Also, you can assign plots.permpack.basicflags
to cover the following permissions and lots of the basic flags.
{% endhint %}
plots.set.flag.<name>.*
(e.g. plots.set.flag.fly.*
)
The asterisk covers the values of the flag, if it's a boolean flag you cover true
and false
, if it's a Long flag you cover all positive numbers and so on. Make sure to decide whether you need it or not.
The following tables contain phrases covering certain stances of plot member inheritance and flag states. We will explain the phrases used below.
- Player: The player, as in user of the server.
- Guest: Person who is not added to the plot tiers.
- False: The flag intended behavior is not enabled by default.
- True: The flag intended behavior is enabled by default.
- None: The flag intended behavior is not set by default.
- Infinity: The flag is not bound to an amount and allows infinite types of the flag.
- Null: The flag intended behavior cannot be set outside of the API.
- Empty: The flag variable is empty and won't appear to the user.
- Not Buyable: The flag variable is not set, therefore the plot is not buyable.
- Disabled: The flag variable is not set, therefore the intended behavior is not defined.
Flags such as mob caps, interaction flags, etc, make use of entity categories. PlotSquared divides entities in the following categories:
- animal: cod donkey squid skeleton_horse mule trader_llama parrot zombie_horse cow horse bee polar_bear pufferfish cat bat salmon fox pig llama iron_golem turtle tropical_fish sheep snow_golem mooshroom ocelot dolphin chicken wolf panda rabbit
- hostile: blaze pillager skeleton giant elder_guardian zombie_pigman end_crystal ravager ghast guardian vindicator magma_cube spider creeper wither evoker slime illusioner phantom witch wither_skeleton husk ender_dragon cave_spider stray enderman silverfish endermite vex zombie drowned zombie_villager, shulker
- player: player
- projectile: ender_pearl dragon_fireball fireball wither_skull llama_spit fishing_bobber experience_bottle egg arrow small_fireball
- vehicle: spawner_minecart donkey pig llama furnace_minecart skeleton_horse mule hopper_minecart trader_llama zombie_horse tnt_minecart boat chest_minecart horse command_block_minecart minecart
- villager: villager wandering_trader snowball spectral_arrow shulker_bullet potion trident
- hanging: item_frame leash_knot painting
- other: dragon_fireball tnt experience_orb lightning_bolt fireball wither_skull area_effect_cloud evoker_fangs eye_of_ender armor_stand small_fireball firework_rocket falling_block item
- tamable: cat trader_llama parrot zombie_horse donkey wolf llama horse skeleton_horse mule
Name | Description | Default Value |
---|---|---|
break | Define a list of materials players should be able to break in the plot even when they aren’t added to the plot. | None |
place | Define a list of materials players should be able to place in the plot even when they aren’t added to the plot. | None |
use | Define a list of materials players should be able to interact with in the plot even when they aren’t added to the plot. | None |
Name | Description | Default Value |
---|---|---|
animal-attack | Set to true to allow animals to be attacked in the plot. |
False |
animal-interact | Set to true to allow animals to be interacted with in the plot. |
False |
beacon-effects | Set to false to disable beacon effects on the plot. |
True |
block-burn | Set to true to allow blocks to burn within the plot. |
False |
block-ignition | Set to false to disallow blocks to ignite within the plot. |
True |
chat | Set to false to prevent plot chat on the plot. |
False |
concrete-harden | Set to false to disable concrete powder forming to concrete with water. |
True |
coral-dry | Set to true to allow corals to dry within the plot. |
False |
crop-grow | Set to false to disable crop growing on the plot. |
True |
copper-oxide | Set to true to allow copper to oxide within the plot. |
False |
deny-exit | Set to true to disallow players from exiting the plot. |
False |
deny-portal-travel | Prevents players from travelling across dimensions by using portals. | False |
deny-portals | Prevents players from creating portals of any kind. | False |
device-interact | Set to true to allow devices to be interacted with in the plot. |
False |
disable-physics | Set to true to disable block physics in the plot. |
False |
drop-protection | Set to true to prevent dropped items from being picked up by non-members of the plot. |
False |
edit-sign | Set to true to allow players to edit signs in the plot or on the road. |
False |
entity-change-block | Set to true to allow entities to change blocks within the plot, if not covered by other flags. |
False |
explosion | Set to true to allow explosions inside a plot. |
False |
fishing | Set to true to allow guests to use a fishing rod in the plot. |
False |
fly | Set to true to enable flight within the plot. |
False |
forcefield | Set to true to enable member forcefield in the plot. |
False |
grass-grow | Set to false to disable grass to grow within the plot. |
True |
hanging-break | Set to true to allow guests to break hanging objects in the plot. Applies to the following entity categories: hanging |
False |
hanging-place | Set to true to allow guests to hang objects in the plot. |
False |
hide-info | Set to true to hide plot information. |
False |
hostile-attack | Set to true to enable players to attack hostile mobs in the plot. |
False |
hostile-interact | Set to true to allow players to interact with hostile mobs in the plot. |
False |
ice-form | Set to true to allow ice to form in the plot. |
False |
ice-melt | Set to true to allow ice to melt in the plot. |
False |
instabreak | Set to true to allow blocks to be instantaneously broken in survival mode. |
False |
invincible | Set to true to prevent players from taking damage inside the plot. |
False |
item-drop | Set to false to prevent items from being dropped inside the plot. |
True |
keep-inventory | Prevents players from dropping their items when they die inside the plot. | False |
kelp-grow | Set to false to disable kelp to grow in the plot. |
True |
leaf-decay | Set to false to prevent leaves from decaying. |
True |
lectern-read-book | Prevent players taking books from lecterns. | False |
misc-break | Set to true to allow guests to break miscellaneous items. Applies to the following entity categories: armorstands |
False |
misc-place | Set to true to allow guests to place miscellaneous items. |
False |
misc-interact | Set to true to allow guests to interact with miscellaneous items. Applies to the following entities |
|
mob-break | Set to true to allow mobs to break blocks within the plot. |
False |
mob-place | Set to true to allow mobs to place blocks within the plot. |
False |
mycel-grow | Set to false to disable mycelium to grow in the plot. |
True |
no-worldedit | Set to true to disable (FastAsync)WorldEdit usage within the plot. |
False |
notify-enter | Set to true to notify the plot owners when someone enters the plot. |
False |
notify-leave | Set to true to notify the plot owners when someone leaves the plot. |
False |
player-interact | Set to true to allow guests to interact with players in the plot. |
False |
pve | Set to true to enable PVE inside the plot. |
False |
pvp | Set to true to enable PVP inside the plot. |
False |
prevent-creative-copy | Prevents people from copying item NBT data in the plot unless they're added as members. | False |
projectiles | Prevents guests from shooting projectiles on the plot when set to false. | False |
projectile-change-block | Set to true to allow projectiles to change blocks (tnt, etc.) on the plot. |
False |
redstone | Set to false to disable redstone in the plot. |
True |
server-plot | Set to true to turn the plot into a server plot. This is equivalent to setting the server as the plot owner. |
False |
snow-form | Set to false to disallow snow to form within the plot. |
False |
snow-melt | Set to true to allow snow to melt within the plot. |
True |
soil-dry | Set to true to allow soil to dry within the plot. |
False |
tamed-attack | Set to true to allow guests to attack tamed animals in the plot. |
False |
tamed-interact | Set to true to allow guests to interact with tamed animals in the plot. |
False |
tile-drop | Set to false to prevent blocks from dropping items in the plot. |
True |
untrusted-visit | Set to false to disallow untrusted players from visiting the plot. |
True |
vehicle-break | Set to true to allow guests to break vehicles in the plot. |
False |
vehicle-place | Set to true to allow guests to place vehicles in the plot. |
False |
vehicle-use | Set to true to allow guests to use vehicles in the plot. Applies to the following entity categories: vehicle |
False |
villager-interact | Set to true to allow guests to interact with villagers in the plot. |
False |
vine-grow | Set to false to disable vines to grow within the plot. |
True |
weaving-death-place | Set to true to allow the spawning of cobwebs on death by the Weaving status effect. |
False |
Name | Description | Default Value |
---|---|---|
price | If set a plot can be bought for this price using /plot buy . Requires economy to be enabled and lists plots under /plots list forsale . |
Not Buyable |
Name | Description | Default Value |
---|---|---|
deny-teleport | Deny a certain group from teleporting to the plot. Available groups: members, nonmembers, trusted, nontrusted, nonowners | None |
liquid-flow | Set to false to disable liquid flowing. |
None |
titles | Set to true to allow the plot title when someone enters the plot. |
None |
weather | Specifies the simulated weather inside the plot. This has no effect of weather-dependent game mechanics. | None |
Name | Description | Default Value |
---|---|---|
animal-cap | Set to an integer value to limit the amount of animals on the plot. Applies to the following entity categories: animal, villager, tamable | Infinity |
entity-cap | Set to an integer value to limit the amount of entities on the plot. | Infinity |
hostile-cap | Set to an integer value to limit the amount of hostile entities on the plot. Applies to the following entity categories: hostile | Infinity |
misc-cap | Set to an integer value to limit the amount of miscellaneous entities on the plot. Applies to the following entity categories: projectile, other, hanging | Infinity |
mob-cap | Set to an integer value to limit the amount of mobs on the plot. Applies to the following entity categories: animal, villager, tamable, hostile | Infinity |
vehicle-cap | Set to an integer value to limit the amount of vehicles on the plot. Applies to the following entity categories: vehicle | Infinity |
time | Specifies the simulated time inside the plot. This has no effect of time dependent game mechanics. | Disabled |
Name | Description | Default Value |
---|---|---|
analysis | A multi purpose debug analysis flag. | Null |
done | Mark a plot as done. | Null |
Name | Description | Default Value |
---|---|---|
blocked-cmds | A list of commands that are blocked in the plot. | None |
gamemode | Determines the gamemode in the plot. | None |
guest-gamemode | Determines the guest gamemode in the plot. | None |
music | Set to a music disk ID (item name) to play the music disc. | None |
Name | Description | Default Value |
---|---|---|
description | Plot description. | None |
farewell | Message sent to players when leaving the plot. | None |
greeting | Message sent to players on plot entry. | None |
plot-title | Set the pop-up title's title and subtitle. Format: /plot flag set title "A title" "The subtitle" |
None |
Name | Description | Default Value |
---|---|---|
feed | Specify an interval in seconds and an optional amount by which the players will be fed (amount is 0 by default = vanilla-regeneration). | None |
heal | Specify an interval in seconds and an optional amount by which the players will be healed (amount is 0 by default = vanilla-regeneration). | None |