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Determine which portions of MotionSystem can be removed/reworked with new Entity Script functionality #87

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ImmutableOctet opened this issue Jul 15, 2024 · 0 comments
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Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors

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@ImmutableOctet
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We've moved to having a lot of player control and AI work done in scripts, so the old movement systems don't make as much sense anymore. Things like gravity or raw velocity could probably stick to the component + system behavior approach, but other things like applied forces and acceleration don't necessarily need to be part of a system any longer.

@ImmutableOctet ImmutableOctet added Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors labels Jul 15, 2024
@ImmutableOctet ImmutableOctet self-assigned this Jul 15, 2024
@ImmutableOctet ImmutableOctet changed the title Determine which portions of MovementSystem can be removed/reworked with new Entity Script functionality Determine which portions of MotionSystem can be removed/reworked with new Entity Script functionality Jul 15, 2024
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Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors
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