Determine which portions of MotionSystem
can be removed/reworked with new Entity Script functionality
#87
Labels
Good practice
Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
Refactor
Used to flag significant codebase refactors
We've moved to having a lot of player control and AI work done in scripts, so the old movement systems don't make as much sense anymore. Things like gravity or raw velocity could probably stick to the component + system behavior approach, but other things like applied forces and acceleration don't necessarily need to be part of a system any longer.
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