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Determine why performance is significantly impacted by animation in debug builds #52

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ImmutableOctet opened this issue Jan 25, 2023 · 0 comments
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module: engine For features that involve the `engine` module. (optional) module: graphics For features that involve the `graphics` module. (optional) On Hold Features that are lower priority Optimization Performance and/or Memory optimization opportunity

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Performance is significantly worse in debug builds in general, but enabling animation seems to slow things to a crawl. (e.g. ~80 fps in debug vs. ~1000 fps in release)

@ImmutableOctet ImmutableOctet added On Hold Features that are lower priority module: engine For features that involve the `engine` module. (optional) module: graphics For features that involve the `graphics` module. (optional) Optimization Performance and/or Memory optimization opportunity labels Jan 25, 2023
@ImmutableOctet ImmutableOctet self-assigned this Jan 25, 2023
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module: engine For features that involve the `engine` module. (optional) module: graphics For features that involve the `graphics` module. (optional) On Hold Features that are lower priority Optimization Performance and/or Memory optimization opportunity
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