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Issues list

Expand in-source script definition macros to allow for custom embedded scripts at global scope C++ Script API Feature New feature or request module: engine For features that involve the `engine` module. (optional) On Hold Features that are lower priority
#89 opened Jul 15, 2024 by ImmutableOctet
Implement an easy to use transform API which mimics the current entity Transform API, but for internally stored matrices. C++ Script API Feature New feature or request Good practice Indicates a proposed change that would be seen as good practice Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors
#88 opened Jul 15, 2024 by ImmutableOctet
Determine which portions of MotionSystem can be removed/reworked with new Entity Script functionality Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors
#87 opened Jul 15, 2024 by ImmutableOctet
Implement convenient API for changing animations from C++ scripts C++ Script API Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional)
#86 opened Jul 15, 2024 by ImmutableOctet
Implement while(co_await next_frame) support C++ Script API Feature New feature or request Good practice Indicates a proposed change that would be seen as good practice Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional)
#85 opened Jul 15, 2024 by ImmutableOctet
Add support to stop or pause Entity Threads from the C++ script API C++ Script API Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional)
#82 opened Jul 15, 2024 by ImmutableOctet
Implement a cohesive interface for controlling another Entity Thread/Script C++ Script API Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional)
#81 opened Jul 15, 2024 by ImmutableOctet
Add simplified namespace access to generated script types C++ Script API Feature New feature or request Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) On Hold Features that are lower priority
#80 opened Jul 15, 2024 by ImmutableOctet
Fix API safety for control-flow awaitables like until when used from tangentially related fibers C++ Script API Good practice Indicates a proposed change that would be seen as good practice Memory Safety module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors
#78 opened Jul 15, 2024 by ImmutableOctet
Implement an 'Entity Lock' type which pauses creation, destruction and thread/script updates while the lock is held C++ Script API Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet) Memory Safety module: engine For features that involve the `engine` module. (optional) Thread Safety
#77 opened Jul 15, 2024 by ImmutableOctet
Implement a structured interface for destroying entities from C++ scripts C++ Script API Feature New feature or request module: engine For features that involve the `engine` module. (optional)
#76 opened Jul 15, 2024 by ImmutableOctet
Implement hash-based lookup and creation for archetypes Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) Refactor Used to flag significant codebase refactors
#75 opened Jul 15, 2024 by ImmutableOctet
Implement a structured interface for creating entities from C++ scripts C++ Script API Feature New feature or request module: engine For features that involve the `engine` module. (optional)
#74 opened Jul 15, 2024 by ImmutableOctet
Implement targeted event sending Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet)
#73 opened Apr 28, 2024 by ImmutableOctet
Review options for refactoring asset loading functionality into coroutines. Idea Ideas, concepts, etc. (for features without a clear scope yet) Refactor Used to flag significant codebase refactors
#72 opened Apr 27, 2024 by ImmutableOctet
Implement a natural interface for managing entity states from C++ script C++ Script API Feature New feature or request Good practice Indicates a proposed change that would be seen as good practice Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional)
#70 opened Apr 27, 2024 by ImmutableOctet
Set up unity builds for reflection source files Good practice Indicates a proposed change that would be seen as good practice Meta For things like build-system configuration, project structure, etc.
#69 opened Apr 27, 2024 by ImmutableOctet
Decouple asset loading processes from the graphics submodule. Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional) module: graphics For features that involve the `graphics` module. (optional) Refactor Used to flag significant codebase refactors
#67 opened Jul 20, 2023 by ImmutableOctet
Implement functions for EntityScript Feature New feature or request Idea Ideas, concepts, etc. (for features without a clear scope yet) module: engine For features that involve the `engine` module. (optional) On Hold Features that are lower priority
#63 opened May 10, 2023 by ImmutableOctet
Provide documentation for 'EntityScript' (scripting language) and EntityDescriptors (JSON format, triggers, runtime, etc.) Good practice Indicates a proposed change that would be seen as good practice Meta For things like build-system configuration, project structure, etc. module: engine For features that involve the `engine` module. (optional)
#54 opened Mar 20, 2023 by ImmutableOctet
Determine why performance is significantly impacted by animation in debug builds module: engine For features that involve the `engine` module. (optional) module: graphics For features that involve the `graphics` module. (optional) On Hold Features that are lower priority Optimization Performance and/or Memory optimization opportunity
#52 opened Jan 25, 2023 by ImmutableOctet
Review current file path/import requirements for archetypes -- Determine what needs to change for single-file instantiation to work Feature New feature or request Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional)
#48 opened Nov 23, 2022 by ImmutableOctet
Look into pros and cons of handling TransformComponent using value semantics/entt's patch Good practice Indicates a proposed change that would be seen as good practice module: engine For features that involve the `engine` module. (optional)
#46 opened Nov 20, 2022 by ImmutableOctet
ProTip! no:milestone will show everything without a milestone.