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Issues: ImmutableOctet/glare
Implement axis inversion for Mouse and Gamepad devices
#40
by ImmutableOctet
was closed Nov 6, 2022
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Expand in-source script definition macros to allow for custom embedded scripts at global scope
C++ Script API
Feature
New feature or request
module: engine
For features that involve the `engine` module. (optional)
On Hold
Features that are lower priority
#89
opened Jul 15, 2024 by
ImmutableOctet
Implement an easy to use transform API which mimics the current entity New feature or request
Good practice
Indicates a proposed change that would be seen as good practice
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
Refactor
Used to flag significant codebase refactors
Transform
API, but for internally stored matrices.
C++ Script API
Feature
#88
opened Jul 15, 2024 by
ImmutableOctet
Determine which portions of Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
Refactor
Used to flag significant codebase refactors
MotionSystem
can be removed/reworked with new Entity Script functionality
Good practice
#87
opened Jul 15, 2024 by
ImmutableOctet
Implement convenient API for changing animations from C++ scripts
C++ Script API
Feature
New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
#86
opened Jul 15, 2024 by
ImmutableOctet
Implement New feature or request
Good practice
Indicates a proposed change that would be seen as good practice
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
while(co_await next_frame)
support
C++ Script API
Feature
#85
opened Jul 15, 2024 by
ImmutableOctet
Add support to stop or pause Entity Threads from the C++ script API
C++ Script API
Feature
New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
#82
opened Jul 15, 2024 by
ImmutableOctet
Implement a cohesive interface for controlling another Entity Thread/Script
C++ Script API
Feature
New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
#81
opened Jul 15, 2024 by
ImmutableOctet
Add simplified namespace access to generated script types
C++ Script API
Feature
New feature or request
Good practice
Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
On Hold
Features that are lower priority
#80
opened Jul 15, 2024 by
ImmutableOctet
Fix API safety for control-flow awaitables like Indicates a proposed change that would be seen as good practice
Memory Safety
module: engine
For features that involve the `engine` module. (optional)
Refactor
Used to flag significant codebase refactors
until
when used from tangentially related fibers
C++ Script API
Good practice
#78
opened Jul 15, 2024 by
ImmutableOctet
Implement an 'Entity Lock' type which pauses creation, destruction and thread/script updates while the lock is held
C++ Script API
Feature
New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
Memory Safety
module: engine
For features that involve the `engine` module. (optional)
Thread Safety
#77
opened Jul 15, 2024 by
ImmutableOctet
Implement a structured interface for destroying entities from C++ scripts
C++ Script API
Feature
New feature or request
module: engine
For features that involve the `engine` module. (optional)
#76
opened Jul 15, 2024 by
ImmutableOctet
Implement hash-based lookup and creation for archetypes
Good practice
Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
Refactor
Used to flag significant codebase refactors
#75
opened Jul 15, 2024 by
ImmutableOctet
Implement a structured interface for creating entities from C++ scripts
C++ Script API
Feature
New feature or request
module: engine
For features that involve the `engine` module. (optional)
#74
opened Jul 15, 2024 by
ImmutableOctet
Implement targeted event sending
Feature
New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
#73
opened Apr 28, 2024 by
ImmutableOctet
Review options for refactoring asset loading functionality into coroutines.
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
Refactor
Used to flag significant codebase refactors
#72
opened Apr 27, 2024 by
ImmutableOctet
Implement the ability to start Entity Threads from C++ script threads
Feature
New feature or request
#71
opened Apr 27, 2024 by
ImmutableOctet
Implement a natural interface for managing entity states from C++ script
C++ Script API
Feature
New feature or request
Good practice
Indicates a proposed change that would be seen as good practice
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
#70
opened Apr 27, 2024 by
ImmutableOctet
Set up unity builds for reflection source files
Good practice
Indicates a proposed change that would be seen as good practice
Meta
For things like build-system configuration, project structure, etc.
#69
opened Apr 27, 2024 by
ImmutableOctet
Decouple asset loading processes from the Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
module: graphics
For features that involve the `graphics` module. (optional)
Refactor
Used to flag significant codebase refactors
graphics
submodule.
Good practice
#67
opened Jul 20, 2023 by
ImmutableOctet
Implement functions for New feature or request
Idea
Ideas, concepts, etc. (for features without a clear scope yet)
module: engine
For features that involve the `engine` module. (optional)
On Hold
Features that are lower priority
EntityScript
Feature
#63
opened May 10, 2023 by
ImmutableOctet
Thread termination events aren't triggered when a state changes
Bug
Something isn't working
#61
opened May 6, 2023 by
ImmutableOctet
Provide documentation for 'EntityScript' (scripting language) and Indicates a proposed change that would be seen as good practice
Meta
For things like build-system configuration, project structure, etc.
module: engine
For features that involve the `engine` module. (optional)
EntityDescriptor
s (JSON format, triggers, runtime, etc.)
Good practice
#54
opened Mar 20, 2023 by
ImmutableOctet
Determine why performance is significantly impacted by animation in debug builds
module: engine
For features that involve the `engine` module. (optional)
module: graphics
For features that involve the `graphics` module. (optional)
On Hold
Features that are lower priority
Optimization
Performance and/or Memory optimization opportunity
#52
opened Jan 25, 2023 by
ImmutableOctet
Review current file path/import requirements for archetypes -- Determine what needs to change for single-file instantiation to work
Feature
New feature or request
Good practice
Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
#48
opened Nov 23, 2022 by
ImmutableOctet
Look into pros and cons of handling TransformComponent using value semantics/entt's patch
Good practice
Indicates a proposed change that would be seen as good practice
module: engine
For features that involve the `engine` module. (optional)
#46
opened Nov 20, 2022 by
ImmutableOctet
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