Simple program which demonstrates interoperability between CUDA and Direct3D10. The program generates a vertex array with CUDA and uses Direct3D10 to render the geometry. A Direct3D Capable device is required.
Graphics Interop, 3D Graphics
SM 3.5 SM 3.7 SM 5.0 SM 5.2 SM 6.0 SM 6.1 SM 7.0 SM 7.2 SM 7.5 SM 8.0 SM 8.6
Windows
x86_64
cudaD3D10GetDevice, cudaD3D10SetDirect3DDevice, cudaGraphicsD3D10RegisterResource, cudaGraphicsResourceSetMapFlags, cudaGraphicsSubResourceGetMappedArray, cudaMemcpy2DToArray, cudaGraphicsUnregisterResource
Download and install the CUDA Toolkit 11.5 for your corresponding platform. Make sure the dependencies mentioned in Dependencies section above are installed.
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
*_vs<version>.sln - for Visual Studio <version>
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
Note: Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (Tools > Options...). Check DirectX Dependencies section for details."