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Backend for .obj to three.js #9

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Idrian opened this issue May 24, 2017 · 0 comments
Open

Backend for .obj to three.js #9

Idrian opened this issue May 24, 2017 · 0 comments

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@Idrian
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Idrian commented May 24, 2017

The user will give the voxelc.js library a .obj file from magicavoxel which should then be loaded into three.js so we can view and alter the model using three.js

CameronMTr added a commit that referenced this issue Jul 19, 2017
…n, particularly when a face has more than 3 angles
CameronMTr added a commit that referenced this issue Jul 20, 2017
Idrian added a commit that referenced this issue Jul 24, 2017
Since we know the 1st-2nd converter will output a 3D array, I made a
class to visually show the outputted array, or any  3D array for that
matter.
Idrian added a commit that referenced this issue Jul 24, 2017
CameronMTr added a commit that referenced this issue Jul 28, 2017
#9 rewrote a large section of the code to simplify. Split angle adding from one double angle code to two single angle codes to increase reliability. Is now capable of adding 2x1 blocks
CameronMTr added a commit that referenced this issue Jul 28, 2017
#9 accommodated for 2 abnormal triangles and lowered threshold for block adding. successfully adds 2x2x1 and L-shape structures
CameronMTr added a commit that referenced this issue Aug 10, 2017
Idrian added a commit that referenced this issue Aug 21, 2017
Idrian added a commit that referenced this issue Aug 23, 2017
its still not 100% the converter itself but atleast this will improve
and speedup testing.
Idrian added a commit that referenced this issue Aug 23, 2017
Idrian added a commit that referenced this issue Aug 23, 2017
CameronMTr added a commit that referenced this issue Oct 18, 2017
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