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Shader compilation error on Ubuntu 20.04 LTS #205
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My guess is, that you are not running the game from the project directory. |
I'm not sure what the you meen by project directory, but I do confirm that I run the game from the main open-builder folder (where folders such as bin, cmake*, deps, docs, game, res, scripts, shaders etc. reside) and call scripts/run.sh while in there. The game won't run from elsewhere and report different error when calling the script. ( |
yea, thats what i meant. when i run the script, it looks like this:
and it works
to me, it looks like you are running it from some directory inside the main directory.... |
I didn't run
|
ok. |
I have mesa-utils installed. glxinfo output:
|
hmm should be fine... |
there might actually an error in the code of the game: here we read the length of the log message, that got produced by the compilation AND ASSUME, that if the value is |
but that is not your problem, damn. |
Describe the bug
Game does not run on Ubuntu 20.04 LTS, Fails with shader compilation error.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Game runs w/o error, no crash
Desktop
Additional context
Pentium(R) Dual-Core CPU E6300 @ 2.80GHz
NVIDIA GeForce 210/PCIe/SSE2, 512 MB video memory, NVIDIA Driver version 340.108
Build log
The text was updated successfully, but these errors were encountered: