-
Notifications
You must be signed in to change notification settings - Fork 81
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Translucent pixels in textures don't render correctly. #126
Comments
This would be caused by the fragment shaders having a hard if
A fix could be to instead have something like Or maybe some kind of alpha blending instead |
Changing it to 0.2 doesn't really add support for translucent pixels. it only changes the threshold on how many invisible pixels should appear. It's weird 'cause Fluid Blocks can be transparent but not Floral blocks. |
To add alpha blending to Floral voxels you only have to change 2 files: The
|
The original texture really shouldn't have half-transparent pixels in the first place, as that will always cause problems. |
The original texture.
The texture as rendered in game.
The text was updated successfully, but these errors were encountered: