diff --git a/articles/making_games_the_bits_that_nobody_notices.html b/articles/making_games_the_bits_that_nobody_notices.html index ec8392c..29d1e57 100644 --- a/articles/making_games_the_bits_that_nobody_notices.html +++ b/articles/making_games_the_bits_that_nobody_notices.html @@ -60,7 +60,7 @@

Making games: The Bits That Nobody Notices

to what a computer can handle.

This article talks about some of the (pointless?) details I - added to the game Io's Mission. + added to the game io's mission. I've only picked the best ones, so it's not too long. The subjects that follow are listed in no particular order. @@ -95,7 +95,7 @@

DETAIL 02

Pointless, if you ak me. However, we must also remember that - as my father used to say - "it's all in the details." When you think about it, you realise that these invisible weights on the scanlines are - crucial - crucial! - to the gameplay of Io's Mission.

+ crucial - crucial! - to the gameplay of io's mission.

DETAIL 03

@@ -136,7 +136,7 @@

THE SMALLER DETAILS

I've officially spent far too much time on pointless details. Does it really add anything to - Io's Mission? + io's mission? That's up to you. But for now I'm tired of writing articles and making games.

diff --git a/articles/splash_dash_tutorial.html b/articles/splash_dash_tutorial.html index eddd80a..85b6789 100644 --- a/articles/splash_dash_tutorial.html +++ b/articles/splash_dash_tutorial.html @@ -491,7 +491,7 @@

Step 4. Tiny Collision

position matches the block's position. This is a very simple way to check collision with blocks that are ordered in a grid. In fact, a similar technique was used in the game - Io's Mission.

+ io's mission.

Anyway, back to the code. Let's review the two functions again.

diff --git a/articles/using_inverse_kinematics_to_animate_your_character.html b/articles/using_inverse_kinematics_to_animate_your_character.html index ff5140d..54f2017 100644 --- a/articles/using_inverse_kinematics_to_animate_your_character.html +++ b/articles/using_inverse_kinematics_to_animate_your_character.html @@ -50,7 +50,7 @@

Using Inverse Kinematics to Animate Your Character

Introduction

The development of - Io's Mission + io's mission ran me into a lot of challenges. I was unsure - even when I'd been making it for almost a year - whether I'd really be able to pull it off. @@ -419,7 +419,7 @@

STEP 3: Coding The Transitioning Extravaganza

hero[arr[i]] = oldPart + (dist * (.5 + Math.cos(transition * Math.PI + Math.PI) * .5))

To discover more pointless details from - Io's Mission, + io's mission, check out my next article.

diff --git a/content/ios_mission.html b/content/ios_mission.html index 74303a8..2da8345 100644 --- a/content/ios_mission.html +++ b/content/ios_mission.html @@ -8,7 +8,7 @@ - Io's Mission | Joachim Ford + io's mission | Joachim Ford @@ -51,7 +51,7 @@
16.12.2023 -

Io's Mission

+

io's mission

@@ -62,7 +62,7 @@

Io's Mission

Help Io climb the tower before his friends are thrown into the dungeons! - Io's Mission is a fully-featured platform adventure + io's mission is a fully-featured platform adventure where Io saves his friends from The Great Ominous.

The runtime for this game is about half an hour, but it saves your @@ -81,7 +81,7 @@

Io's Mission

The entire source code for this game is huge. The source code for The Mitigator was just over 100kb, Snakes And Ladders was about 200kb, - but Io's Mission adds up to almost 1000kb. + but io's mission adds up to almost 1000kb. Of course, a lot of this figure is taken up by the sound files, but there's still a lot of hand-written code in there - about half of it. In relatable terms, this game is over half a million characters long.

@@ -103,7 +103,7 @@

Things I Learned

the aim? How can I make it fun to play?

-

You can read more about how I made Io's Mission +

You can read more about how I made io's mission in the articles below. You can also take a look at the source code if you're interested!

diff --git a/games.html b/games.html index 193e87b..a76593d 100644 --- a/games.html +++ b/games.html @@ -41,7 +41,7 @@

Squirtcopter

-

Io's Mission

+

io's Mission

Drillo has been captured by The Great Ominous! Io's Mission is a fully-featured platform adventure where Io quests to diff --git a/index.html b/index.html index 815ea81..7cf2161 100644 --- a/index.html +++ b/index.html @@ -54,7 +54,7 @@

- +