diff --git a/articles/making_games_the_bits_that_nobody_notices.html b/articles/making_games_the_bits_that_nobody_notices.html
index ec8392c..29d1e57 100644
--- a/articles/making_games_the_bits_that_nobody_notices.html
+++ b/articles/making_games_the_bits_that_nobody_notices.html
@@ -60,7 +60,7 @@
This article talks about some of the (pointless?) details I
- added to the game Io's Mission.
+ added to the game io's mission.
I've only picked the best ones, so it's not too long.
The subjects that follow are listed in no particular order.
@@ -95,7 +95,7 @@
Pointless, if you ak me. However, we must also remember that - as my father
used to say - "it's all in the details." When you think about it,
you realise that these invisible weights on the scanlines are
- crucial - crucial! - to the gameplay of Io's Mission.
+ crucial - crucial! - to the gameplay of io's mission.
DETAIL 03
@@ -136,7 +136,7 @@
THE SMALLER DETAILS
I've officially spent far too much time on pointless details.
Does it really add anything to
- Io's Mission?
+ io's mission?
That's up to you. But for now I'm tired of writing articles and
making games.
diff --git a/articles/splash_dash_tutorial.html b/articles/splash_dash_tutorial.html
index eddd80a..85b6789 100644
--- a/articles/splash_dash_tutorial.html
+++ b/articles/splash_dash_tutorial.html
@@ -491,7 +491,7 @@
Step 4. Tiny Collision
position matches the block's position. This is a very simple
way to check collision with blocks that are ordered in a grid.
In fact, a similar technique was used in the game
-
Io's Mission.
+
io's mission.
Anyway, back to the code. Let's review the two functions again.
diff --git a/articles/using_inverse_kinematics_to_animate_your_character.html b/articles/using_inverse_kinematics_to_animate_your_character.html
index ff5140d..54f2017 100644
--- a/articles/using_inverse_kinematics_to_animate_your_character.html
+++ b/articles/using_inverse_kinematics_to_animate_your_character.html
@@ -50,7 +50,7 @@
Using Inverse Kinematics to Animate Your Character
Introduction
The development of
- Io's Mission
+ io's mission
ran me into a lot of challenges. I was unsure - even when I'd
been making it for almost a year - whether I'd really be able to
pull it off.
@@ -419,7 +419,7 @@
STEP 3: Coding The Transitioning Extravaganza
hero[arr[i]] = oldPart + (dist * (.5 + Math.cos(transition * Math.PI + Math.PI) * .5))
To discover more pointless details from
- Io's Mission,
+ io's mission,
check out my next article.
diff --git a/content/ios_mission.html b/content/ios_mission.html
index 74303a8..2da8345 100644
--- a/content/ios_mission.html
+++ b/content/ios_mission.html
@@ -8,7 +8,7 @@
-