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Any way to do a mix mode project? #8

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amirrajan opened this issue Jan 3, 2016 · 2 comments
Open

Any way to do a mix mode project? #8

amirrajan opened this issue Jan 3, 2016 · 2 comments

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@amirrajan
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Any way to do a project that is mixed mode MG and Cocos2dx? It may make it easier to work through gaps if users didn't have to download motion game source first. Basically give them a way to prototype new api's quickly in C, clean it up in and then send a pull request.

@lrz
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lrz commented Jan 3, 2016

I don't understand the "download motion game source first" part: if we do a project that can include both MG and pure cocos2d-x (C++), it will need the motion game code around?

In any case, users of motion-game should use the binary version (gem) and not the source code. So, people hacking MG will definitely want to have the source around, I think?

@amirrajan
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It would be interesting if I could access ad hoc C++ methods defined in c files from Ruby. Not sure how realistic that is.

Here is an example: TODO (working on a scenario)

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