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Any way to do a project that is mixed mode MG and Cocos2dx? It may make it easier to work through gaps if users didn't have to download motion game source first. Basically give them a way to prototype new api's quickly in C, clean it up in and then send a pull request.
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I don't understand the "download motion game source first" part: if we do a project that can include both MG and pure cocos2d-x (C++), it will need the motion game code around?
In any case, users of motion-game should use the binary version (gem) and not the source code. So, people hacking MG will definitely want to have the source around, I think?
Any way to do a project that is mixed mode MG and Cocos2dx? It may make it easier to work through gaps if users didn't have to download motion game source first. Basically give them a way to prototype new api's quickly in C, clean it up in and then send a pull request.
The text was updated successfully, but these errors were encountered: