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Delay on walking after using self skill #3326

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kyeme opened this issue Sep 30, 2024 · 3 comments
Open

Delay on walking after using self skill #3326

kyeme opened this issue Sep 30, 2024 · 3 comments

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@kyeme
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kyeme commented Sep 30, 2024

Describe the bug
After Casting (self skill with casting time), you will not be able to walk immediately

To Reproduce
This happens when you cast a skill (self skill with casting time only) is not done yet and you FORCE yourself to walk and the bug will appear: the result after casting you will not be able to walk immediately (need spam left click mouse or where to walk)

  • Use 70 dex (pre-renewal mode) to reproduce the bug easily

Expected behavior
In official you can walk immediately

Video
https://youtu.be/Yv4xXiS0N8I

  • Mode: pre-renewal
  • Packet version: 2016-02-03aRagexeRE
  • Client type: RE
@MrKeiKun
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MrKeiKun commented Oct 2, 2024

Can anybody replicate this issue? I noticed within the video, the client is injected already with Gepard Shield and most likely Hercules Emu there already has the codes as well. Those factors can affect somehow, maybe a clean client and Herc is better to test.

@kyeme
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kyeme commented Oct 3, 2024

With Gepard or without Gepard the issue still exists.

@skyleo
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skyleo commented Oct 4, 2024

I think this is in relation to a decision to combat position lag, while it's possibly true that on official servers the server software doesn't ensure this delay and thus doesn't apply any. It's also true that this delay does exist on the client-side. Resulting in "position lag" / desync. If the intent was to introduce a delay, and it's only enforced on client-side giving players the illusion that you "should" be able to move, then probably for the best to have one on the server-side.

I'm purely talking from memory here though.

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