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Creature Damage #16

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HelloKitty opened this issue Sep 30, 2018 · 6 comments
Open

Creature Damage #16

HelloKitty opened this issue Sep 30, 2018 · 6 comments

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@HelloKitty
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HelloKitty commented Sep 30, 2018

Some packet logs from attacking Boomas and Rappies in Forest01 variant 2:
60 00 00 00 00 00 0A 03 6B 10 6B 00 1D 01 00 02 80 20
60 00 00 00 00 00 0A 03 70 10 70 00 A3 02 00 02 B0 20
60 00 00 00 00 00 0A 03 6B 10 6B 00 8B 02 00 02 80 20
60 00 00 00 00 00 0A 03 70 10 70 00 83 03 00 0A B0 20
60 00 00 00 00 00 0A 03 6F 10 6F 00 83 03 00 0A 90 20
60 00 00 00 00 00 0A 03 6E 10 6E 00 9B 00 00 02 90 20
60 00 00 00 00 00 0A 03 6E 10 6E 00 FC 02 00 03 90 20
60 00 00 00 00 00 0A 03 6C 10 6C 00 3D 03 00 0A 80 20
60 00 00 00 00 00 0A 03 6F 10 6F 00 E3 00 00 02 90 20
60 00 00 00 00 00 0A 03 6B 10 6B 00 21 03 00 02 80 20
60 00 00 00 00 00 0A 03 6B 10 6B 00 43 02 00 02 80 20
60 00 00 00 00 00 0A 03 6F 10 6F 00 75 01 00 02 90 20
60 00 00 00 00 00 0A 03 6F 10 6F 00 EE 02 00 02 B0 20
60 00 00 00 00 00 0A 03 6C 10 6C 00 4A 00 00 02 80 20
60 00 00 00 00 00 0A 03 70 10 70 00 F1 02 00 02 90 20
60 00 00 00 00 00 0A 03 6B 10 6B 00 8A 00 00 02 80 20
60 00 00 00 00 00 0A 03 70 10 70 00 9A 00 00 02 B0 20

@HelloKitty
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Punching an almost dead monest:
60 00 00 00 00 00 0A 03 48 10 48 00 61 04 00 02 00 20
60 00 00 00 00 00 0A 03 48 10 48 00 F1 04 00 02 00 20
60 00 00 00 00 00 0A 03 48 10 48 00 A9 04 00 02 00 20
60 00 00 00 00 00 0A 03 48 10 48 00 39 05 00 02 00 20
60 00 00 00 00 00 0A 03 48 10 48 00 81 05 00 02 00 20

@HelloKitty
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Position 0x0E might not be HP or Damage dealt it may in fact be the Health Deficit of the creature. The amount of damage dealt to be deducted from the original starting HP.

@HelloKitty
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Second to last byte is NOT involved in determining if it was stunned/wiggle.

@HelloKitty
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X 8 X X flags force kills?

HelloKitty added a commit that referenced this issue Oct 1, 2018
Unfinished, needs a lot of work. See #16
@HelloKitty
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HelloKitty commented Oct 1, 2018

last 4 bytes when mechgun normal hits all hit:
00 02 90 20

last 4 when mechgun normal hits all miss but 1:
00 03 90 20

last 4 when mechgun normal hits all miss but 1:
00 03 90 20

last 4 when mechgun normal hits all hit:
00 03 90 20

@HelloKitty
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Sometimes offset 0x0F is 2 or 3 when doing normal attacks with mechguns. I do not know why, may involve misses? But misses don't generate an 0x0A

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