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params.txt
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params.txt
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# params.txt
# Copyright (C) 2017 Frederick W. Goy IV
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Parameters for building the gauntlet.
# "game path" The path to the Endless Sky/data directory. Use forward slashes: /
# "use plugins" Set to 1 if plugin ships should be used to build the gauntlet.
# "plugin path" The path to the plugin directory. Use forward slashes: /
# "make backup" Set to 1 if a backup of the saves directory should be made.
# "saves path" The path to the saves directory. Use forward slashes: /
paths
"game path" ""
"use plugins" 0
"plugin path" ""
"make backup" 0
"saves path" ""
# "size" The number of systems in the gauntlet.
# "checkpoints" The number of planets per ten systems to refuel/restock ammo
# "min" and "max":
# Every ten systems, place a checkpoint in a random system between min and max.
# ex. first checkpoint is between 3 and 6, second is between 13 and 16, etc.
# "healthpack frequency" Frequency of the healthpack ships in milliseconds.
galaxy
size 10
checkpoints 1
min 3
max 6
"healthpack frequency" 8000
# "size":
# Difficulty of the individual fleets using weights below.
# ex. "size" 10, T1 = .5, Interceptor = .5
# the size of the fleet could be 10/(.5 + .5) = 10 T1 interceptors
# "variance" Random variance for "size"
fleets
size 6.0
variance 0.0
# Weights used when selecting a ship. A ship's "cost" is category + tier.
# A zero weight will exclude all ships that match.
# ex. "Heavy Warship" 0.0 means no Heavy Warships of any tier will spawn.
# ex. 5 0.0 means no "Tier 5" ships of any category will spawn.
weights
category
"Heavy Warship" 3.5
"Medium Warship" 2.5
"Light Warship" 1.5
Interceptor 0.5
Fighter 0.5
Drone 0.5
"Heavy Freighter" 0.0
"Light Freighter" 0.0
Transport 0.0
tier
5 0.0
4 0.0
3 2.5
2 1.5
1 0.5
# Ships that won't be used to build the fleets.
# Ships with no category or a zero weight are excluded by default.
ships
exclude
Boxwing
"Deep River 0"
"Deep River 1"
"Deep River 2"
"Deep River 3"
"Deep River 4"
"Science Drone"
"Surveillance Drone"
"Void Sprite"
"Void Sprite (Infant)"
# The "seed" for the random number generator. This is the number in () next
# to the mission name in mission.txt. If empty, the seed will be random.
seed ""