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Global Warning Studios: Sunny Town

Overview

Sunny Town is a web-based serious game on Climate Change. Designed for children in intermediate school years (aged 12-13). It is a story-driven decision-based game aimed to teach children the importance of maintaining the environments health and the trade-offs that come with this. See Gameplay section for more.

menu-demo

Team Members

Name GitHub Username UoA UPI
Harrison Leach HarrisonLeach1 hlea849
William Li TwelveHertz zli667
Nidhinesh Nand nidhineshnand nnan773
Allen Nian anian100 ania716
William Shin william-shin-387 wshi593
Casey Wong cwon880 cwon880
James Zhang JamesUOA jzha414

Gameplay

  • As the mayor your role is to make decisions for the town.

  • Different people will approach after short periods of time.

  • The decisions you make will alter the story's path and influence future decisions.

  • The decisions you make will affect your towns metrics (population happiness, money, environmental health).

  • Periodically an exclamation mark will appear above the towns buildings, interacting with it allows you to make 'minor' decisions for the town.

  • The objective of the game is to make appropriate tradeoffs to ensure no metric in the town drops too low. This should teach the player the tradeoffs that are necessary in maintaining the environments health.

Cheat codes (For testing purposes)

  • Pressing key "M" will boost all metrics to 100 - useful for testing achievements and winning
  • Pressing key "N" will lower all metrics to 30 - useful for testing natural disasters
  • Pressing key "K" will lower all metrics to 0 - useful for testing the lose scene
  • Pressing key "L" will advance you to the next level - with a default decision tree being used (investing in EVs, and saying no to arvio) - useful for testing one of the win endings

Execution Instructions

Option 1: Use the WebGL Build

Option 2: Download the single SOFTENG-306-Project-2.exe from the Final release

Option 3: Through Unity (Version 2018.4.9f1)

  1. Checkout the "Final" branch from the repository.
  2. Navigate to Assets/Scenes/MenuScene.unity and open the file with Unity.
  3. Press the play button in Unity.
  4. You will begin on the start screen where you will be able to select "Play" to begin.

Setting up

Setup Unity file merging

  1. Add the following text to your ~/.gitconfig file.
[merge] tool = unityyamlmerge
[mergetool "unityyamlmerge"]
    trustExitCode = false
    cmd = 'C:\\Program Files\\Unity\\Editor\\Data\\Tools\\UnityYAMLMerge.exe' merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"

The path above may have to be modified to fit your environment

For Mac, use the following path instead:

/Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge

Setup Git LFS

  1. Download and install the Git LFS command line tool here
  2. Run the following command in the repository:
git lfs install

Adding new binaries

If adding new type of binary file, make sure to track it in Git LFS by running the following command:

git lfs track "*.<extension name>"