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CVARINFO
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user int bd_bloodamount = 2;
user int bd_lowgraphicsmode = 0;
server int lowparticleeffects = 0;
server int bd_classicmonsters = 0;
server int bd_TraditionalMode = 0;
server int zdoombrutalblood = 2;
server int zdoombrutaljanitor = 0; //For gibs
server int zdoombrutaljanitorcasings = 0; //For casings & clips
server int isrunningzandronum = 1;
server int bd_nobulletpenetration = 1;// CVar Info
server int bd_disabledecorations = 0;
server int bd_disablemapenhancements = 0;
server int bd_disablenewguns = 0;
server int bd_disablenewenemies = 0;
// Mode (0 = Crop, 1 = Scale)
server noarchive int widemode = 1;
// Title Page
server noarchive string titlemusic = "TM_MUS";
server noarchive string titlepage = "TM_BACK";
server noarchive int titlepage_w = 3840;
server noarchive int titlepage_h = 2160;
server noarchive float titlepage_time = 11;
// Number of credit pages
server noarchive int creditpages = 0;
// Credit page
server noarchive string creditpage1 = "CREDIT";
server noarchive int creditpage1_w = 320;
server noarchive int creditpage1_h = 200;
server noarchive float creditpage1_time = 5;
//Smart Scavenger
server int pb_SmartScavenger = 0;
server int pb_SmartScavengerHealth = 0;
server int pb_HealthPackColor = 0;
server int pb_EnableCarryableHealth = 0;
server int pb_SmartScavengerNoFade = 0;
//Screen Tilting
user int disable_screentilt = 0;
user float qtilt_strength = 1.0;
user bool cl_MoveTilt = true;
//Weapon Sway
user int disable_weaponsway = 0;
// CVar Info
server float fs_volume_mul = 1.0;
server float fs_delay_mul = 1.0;
//Lives Mode for Servers
server int bd_cooplives = 0;
server int bd_numcooplives = 8;
//Regeneration
server int cl_regen = 0;
server int cl_regenamount = 35;
server int sv_forceregen = 0;
//Footsteps
user float cl_step_volmul = 7.0;
user float cl_step_delaymul = 1.0;
//Gameplay Option
server int donotsidestep = 0;
server int donotdoublejump = 0;
server int donotclimb = 0;
server int nodoomguytalk = 0;
server int performancemode = 0;
server int bd_replacemarines = 0;
server int bd_restrictedmode = 0; //Nothing
//Rendering
server int noscreensplash = 0;
server int nopaineffect = 0;
//Global Spawn balance. Do NOT touch.
server int BrutalSpawnBalance=671;
//Monster Ability Toggles
server int bd_NoZmanGrenade = 0;
server int bd_NoZmanAdvancedAttacks = 0;
server int bd_GroundImps = 0;
server int bd_HungryPinky = 0;
server int bd_GroundRevenant = 0;
server int bd_NoKnightCharge = 0;
server int bd_NoBaronBarrel = 0;
server int bd_NoArchvileHeal = 0;
server int bd_NoArchvileSummon = 0;
server int bd_NoMancubusFlamer = 0;
////////////////////Monster Spawning Toggles//////////////////////////
//Zombieman
server int bd_NoPistolZman = 0;
server int bd_NoHelmetZman = 0;
server int bd_NoZombieScientist = 0;
server int bd_NoCarbineZombie = 0;
server int bd_NoMinigunZombieman = 0;
server int bd_NoRifleCommando = 0;
//Sergeant
server int bd_NoHelmetSergeant = 0;
server int bd_NoAutoshotgunSergeant = 0;
server int bd_NoZSpecOps = 0;
server int bd_NoQuadSergeant = 0;
server int bd_NoRocketSergeant = 0;
server int bd_NoPyroSergeant = 0;
server int bd_NoDemonTechSoldier = 0;
server int bd_NoRiotShieldGuy = 0;
//Commando
server int bd_NoChaingunMajor = 0;
server int bd_NoPlasmaZombie = 0;
server int bd_NoClassicCommando = 0;
//Imp Variants
server int bd_NoBrownImps = 0;
server int bd_NoDarkImps = 0;
server int bd_NoSavageImps = 0;
//Pinky Demon Variants
server int bd_NoBloodDemon = 0;
server int bd_NoMechDemon = 0;
//Spectre Variants
server int bd_VoidSpectre = 0;
//Cacodemon Variants
server int bd_NoMagCaco = 0;
server int bd_NoAfrit = 0;
//Pain Elemental Variants
server int bd_NoSufferElemental = 0;
server int bd_NoTriteElemental = 0;
server int bd_NoOverlord = 0;
//Lost Soul Variants
server int bd_NoPhantasm = 0;
//Revenant Variants
server int bd_NoBeamRevenant = 0;
server int bd_NoDraugr = 0;
//Arachnotron Variants
server int bd_NoInfernoArachnotron = 0;
server int bd_NoArachnotron2 = 0;
server int bd_NoArachnophyte = 0;
//Hell Knight Variants
server int bd_NoCyberKnight = 0;
server int bd_NoCyberPaladin = 0;
//Baron Variants
server int bd_NoCyberBaron = 0;
server int bd_NoBelphegor = 0;
server int bd_NoInfernus = 0;
//Fatso Variants
server int bd_NoDaedabus = 0;
server int bd_NoVolcabus = 0;
//Archvile Variants
server int bd_NoIceVile = 0;
server int bd_NoFleshwizard = 0;
server int bd_NoHellion = 0;
//Mastermind Variants
server int bd_NoDemolisher = 0;
server int bd_NoJuggernaut = 0;
//Cyber Demon Variants
server int bd_NoAnnihilator = 0;
//Assholes
server int bd_EnableEvilMarines = 0;
//Weapon Toggles
server int bd_NoLMG = 0;
server int bd_NoMinigunUpgrade = 0;
server int bd_NoAutoshotgunUpgrade = 0;
server int bd_NoDBUpgrade = 0;
server int bd_NoUpgrades = 0;
server int bd_NoQuadSSG = 0;
server int bd_NoPulseCannonUpgrade = 0;
server int bd_NoRifleUpgrade = 0;
server int bd_NoUnmakerUpgrade = 0; //Why would you want this disabled???
server int bd_NoM2Upgrade = 0;
user int pb_olddualssgfiresystem = 0; // For Those Who Want The Old DualSSG Firing System
user int bd_UpgradeRevolver = 0;
user int bd_UpgradeCarbine = 0;
user int bd_UpgradeShotgun = 0;
user int bd_UpgradeHMG = 0;
user int bd_UpgradePlasma = 0;
user int bd_UpgradeGL = 0;
user int bd_RestoreCarbines = 0;
user int bd_ADSHoldDown = 0;
server int bd_UnifiedExplosives = 0;
server int bd_NoSMGWeapon = 0;
server int bd_NoRevolverWeapon = 0;
server int bd_NoASGWeapon = 0;
server int bd_NoCSSGWeapon = 1;
server int bd_NoHMGWeapon = 0;
server int bd_NoCarbineWeapon = 0;
server int bd_NoSuperGLWeapon = 0;
server int bd_NoHeavyGLWeapon = 0;
server int bd_NoM2PlasmaWeapon = 0;
server int bd_NoFreezerWeapon = 0;
server int bd_NoRailgunWeapon = 0;
server int bd_NoBFGBeamWeapon = 0;
server int bd_NoBlackholeWeapon = 0;
//Weapon Skins
user int bd_shotgunskin = 0;
//STFU Marines
server int bd_ShutTheFuckUp = 0;
server int bd_NoHelmetAnimation = 0;