a 2D tile-based game featuring cool theme music, sound effects, custom tiles, and enemies chasing player algorithm.
Pseudorandom World Generation: Each world is uniquely generated based on a seed.
Player Movement: The player can explore the world using keyboard controls.
Enemy AI: Enemies in the game actively chase the player.
Sound Effects: Every action, such as moving or interacting with objects, triggers sound effects.
World Persistence: The game state is saved, allowing players to resume their progress.
Custom Tile: The game features custom-designed tiles that define the terrain, objects, and structures.
UC Berkeley CS61BL Course Staff: For providing guidance and project specifications.