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vrpn_Button.h
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vrpn_Button.h
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#ifndef VRPN_BUTTON_H
#include <stddef.h> // for NULL
#include "vrpn_BaseClass.h" // for vrpn_Callback_List, etc
#include "vrpn_Configure.h" // for VRPN_API, VRPN_CALLBACK
#include "vrpn_Shared.h" // for timeval
#include "vrpn_Types.h" // for vrpn_int32, vrpn_float64, etc
class VRPN_API vrpn_Connection;
struct vrpn_HANDLERPARAM;
const int vrpn_BUTTON_MAX_BUTTONS = 256;
const int VRPN_BUTTON_BUF_SIZE = 256;
// Base class for buttons. Definition
// of remote button class for the user is at the end.
const int vrpn_BUTTON_MOMENTARY = 10;
const int vrpn_BUTTON_TOGGLE_OFF = 20;
const int vrpn_BUTTON_TOGGLE_ON = 21;
const int vrpn_BUTTON_LIGHT_OFF = 30;
const int vrpn_BUTTON_LIGHT_ON = 31;
const int vrpn_ALL_ID = -99;
/** This is the base class for both the client and server for a button
device (a device with one or more boolean switches). Any server
should actually derive from the vrpn_Button_Filter class, described
next, which enables toggling any of the buttons. **/
class VRPN_API vrpn_Button : public vrpn_BaseClass {
public:
vrpn_Button(const char *name, vrpn_Connection *c = NULL);
virtual ~vrpn_Button(void);
// Print the status of the button
void print(void);
virtual void set_momentary(vrpn_int32 which_button);
virtual void set_toggle(vrpn_int32 which_button, vrpn_int32 current_state);
virtual void set_all_momentary(void);
virtual void set_all_toggle(vrpn_int32 default_state);
protected:
unsigned char buttons[vrpn_BUTTON_MAX_BUTTONS];
unsigned char lastbuttons[vrpn_BUTTON_MAX_BUTTONS];
vrpn_int32 minrate[vrpn_BUTTON_MAX_BUTTONS];
vrpn_int32 num_buttons;
struct timeval timestamp;
vrpn_int32 change_message_id; // ID of change button message to connection
vrpn_int32 states_message_id; // ID of button-states message to connection
vrpn_int32 admin_message_id; // ID of admin button message to connection
virtual int register_types(void);
virtual void report_changes(void);
virtual void report_states(void); // Calls Button or Button_Filter encode
virtual vrpn_int32 encode_to(char *buf, vrpn_int32 button,
vrpn_int32 state);
virtual vrpn_int32 encode_states_to(char *buf);
};
/** All button servers should derive from this class, which provides
the ability to turn any of the buttons into toggles (using messages
from the remote button object). **/
class VRPN_API vrpn_Button_Filter : public vrpn_Button {
public:
vrpn_int32 buttonstate[vrpn_BUTTON_MAX_BUTTONS];
virtual void set_momentary(vrpn_int32 which_button);
virtual void set_toggle(vrpn_int32 which_button, vrpn_int32 current_state);
virtual void set_all_momentary(void);
virtual void set_all_toggle(vrpn_int32 default_state);
void set_alerts(vrpn_int32);
protected:
int send_alerts;
vrpn_Button_Filter(const char *, vrpn_Connection *c = NULL);
vrpn_int32
alert_message_id; // used to send back to alert button box for lights
virtual vrpn_int32 encode_states_to(char *buf);
virtual void report_changes(void);
// This method makes sure we send a states message whenever we get a ping
// from
// a client object or a new connection.
static int VRPN_CALLBACK
handle_ping_message(void *userdata, vrpn_HANDLERPARAM p);
};
#ifndef VRPN_CLIENT_ONLY
// Button server that lets you set the values for the buttons directly and
// then have it update if needed. This class should be used by devices that
// can have several sets of buttons in them and don't want to derive from the
// Button class themselves. An example is the InterSense 900 features found in
// the Fastrak server (which may have several button devices, one for each
// sensor).
class VRPN_API vrpn_Button_Server : public vrpn_Button_Filter {
public:
vrpn_Button_Server(const char *name, vrpn_Connection *c,
int numbuttons = 1);
/// Tells how many buttons there are (may be clipped to MAX_BUTTONS)
int number_of_buttons(void);
/// Called once each time through the server program's mainloop to handle
/// various functions (like setting toggles, reporting changes, etc).
virtual void mainloop();
/// Allows the server program to set current button states (to 0 or 1)
int set_button(int button, int new_value);
};
// Example button server code. This button device causes its buttons to
// be pressed and released at the interval specified (default 1/sec). It
// has the specified number of buttons (default 1).
// This class is derived from the vrpn_Button_Filter class, so that it
// can be made to toggle its buttons using messages from the client.
class VRPN_API vrpn_Button_Example_Server : public vrpn_Button_Filter {
public:
vrpn_Button_Example_Server(const char *name, vrpn_Connection *c,
int numbuttons = 1, vrpn_float64 rate = 1.0);
virtual void mainloop();
protected:
vrpn_float64 _update_rate; // How often to toggle
};
// Button device that is connected to a parallel port and uses the
// status bits to read from the buttons. There can be up to 5 buttons
// read this way.
class VRPN_API vrpn_Button_Parallel : public vrpn_Button_Filter {
public:
// Open a button connected to the local machine, talk to the
// outside world through the connection.
vrpn_Button_Parallel(const char *name, vrpn_Connection *connection,
int portno, unsigned porthex = 0);
~vrpn_Button_Parallel();
protected:
int port;
int status;
virtual void read(void) = 0;
#ifdef _WIN32
int openGiveIO(void);
#endif // _WIN32
};
// Open a Python (or Hiball Button) that is connected to a parallel port.
// See www.vrpn.org/UNC_python.html for a description of how to make
// a connector that uses the parallel port this way. Note that this
// use of a parallel port can result in damage to the motherboard if
// voltage spikes (static) are passed through if care is not taken.
// This interface is intended for use at UNC. No warranty is expressed
// or implied for use elsewhere (use at your own risk).
class VRPN_API vrpn_Button_Python : public vrpn_Button_Parallel {
public:
vrpn_Button_Python(const char *name, vrpn_Connection *c, int p);
vrpn_Button_Python(const char *name, vrpn_Connection *c, int p,
unsigned ph);
virtual void mainloop();
protected:
virtual void read(void);
bool d_first_fail;
};
// Button device that is connected to the serial port.
class VRPN_API vrpn_Button_Serial : public vrpn_Button_Filter {
public:
vrpn_Button_Serial(const char *name, vrpn_Connection *c,
const char *port = "/dev/ttyS1/", long baud = 38400);
virtual ~vrpn_Button_Serial();
protected:
char portname[VRPN_BUTTON_BUF_SIZE];
long baudrate;
int serial_fd;
int status;
unsigned char
buffer[VRPN_BUTTON_BUF_SIZE]; // char read from the button so far
vrpn_uint32 bufcount; // number of char in the buffer
virtual void read() = 0;
};
// Open a Fakespace Pinch Glove System that is connected to a serial port. There
// are total of 10 buttons. Buttons 0-4 are fingers for the right hand-thumb
// first and pinkie last-while buttons 5-9 are for the left hand-thumb first.
// The report you get back is the finger is touching. So you will not have a
// state where only one button is ON.
class VRPN_API vrpn_Button_PinchGlove : public vrpn_Button_Serial {
public:
vrpn_Button_PinchGlove(const char *name, vrpn_Connection *c,
const char *port = "/dev/ttyS1/", long baud = 38400);
virtual void mainloop();
protected:
bool reported_failure;
virtual void read();
void
report_no_timestamp(); // set the glove to report data without timestamp
};
#endif // VRPN_CLIENT_ONLY
//----------------------------------------------------------
//************** Users deal with the following *************
// User routine to handle a change in button state. This is called when
// the button callback is called (when a message from its counterpart
// across the connection arrives). The pinch glove has 5 different states of on
// since it knows which fingers are touching. This pinch glove behavior is
// non-standard and will be removed in a future version. Button states should
// be considered like booleans.
#define VRPN_BUTTON_OFF (0)
#define VRPN_BUTTON_ON (1)
typedef struct _vrpn_BUTTONCB {
struct timeval msg_time; // Time of button press/release
vrpn_int32 button; // Which button (numbered from zero)
vrpn_int32 state; // button state (0 = off, 1 = on)
} vrpn_BUTTONCB;
typedef void(VRPN_CALLBACK *vrpn_BUTTONCHANGEHANDLER)(void *userdata,
const vrpn_BUTTONCB info);
// This is a new button callback type that was added in VRPN 7.31. It
// tells the current state of all of the buttons on the device. It is
// called whenever a button server receives a new connection request. It
// is intended to deal with the issue of not knowing what state toggled
// buttons are in when a client connects.
typedef struct _vrpn_BUTTONSTATECB {
struct timeval msg_time; // Timestamp of analog data
vrpn_int32 num_buttons; // how many buttons
vrpn_int32 states[vrpn_BUTTON_MAX_BUTTONS]; // button state values
} vrpn_BUTTONSTATESCB;
typedef void(VRPN_CALLBACK *vrpn_BUTTONSTATESHANDLER)(
void *userdata, const vrpn_BUTTONSTATESCB info);
// Open a button that is on the other end of a connection
// and handle updates from it. This is the type of button that user code will
// deal with.
class VRPN_API vrpn_Button_Remote : public vrpn_Button {
public:
// The name of the button device to connect to. Optional second
// argument is used when you already have an open connection you
// want it to listen on.
vrpn_Button_Remote(const char *name, vrpn_Connection *cn = NULL);
virtual ~vrpn_Button_Remote(void);
// This routine calls the mainloop of the connection it's on
virtual void mainloop();
// (un)Register a callback handler to handle a button state change
virtual int register_change_handler(void *userdata,
vrpn_BUTTONCHANGEHANDLER handler)
{
return d_callback_list.register_handler(userdata, handler);
};
virtual int unregister_change_handler(void *userdata,
vrpn_BUTTONCHANGEHANDLER handler)
{
return d_callback_list.unregister_handler(userdata, handler);
}
// (un)Register a callback handler to handle buttons states reports
virtual int register_states_handler(void *userdata,
vrpn_BUTTONSTATESHANDLER handler)
{
return d_states_callback_list.register_handler(userdata, handler);
};
virtual int unregister_states_handler(void *userdata,
vrpn_BUTTONSTATESHANDLER handler)
{
return d_states_callback_list.unregister_handler(userdata, handler);
}
protected:
vrpn_Callback_List<vrpn_BUTTONCB> d_callback_list;
static int VRPN_CALLBACK
handle_change_message(void *userdata, vrpn_HANDLERPARAM p);
vrpn_Callback_List<vrpn_BUTTONSTATESCB> d_states_callback_list;
static int VRPN_CALLBACK
handle_states_message(void *userdata, vrpn_HANDLERPARAM p);
};
#define VRPN_BUTTON_H
#endif