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ConfigurationManager.cs
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ConfigurationManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum TNavigationSystemMode { Spherical, LimitedSpherical, Spheroid, Ellipsoid }
/// <summary>
/// translationLimited : limited only in t € [0, PI]
/// </summary>
public enum TNavigationSystemConstraints { none, translationLimited }
public enum TInteractionMappingCorrectionMode { none, ellipsePerimeter, distance}
public enum TOblateSpheroidCorrectionMode { none, ec_minimun, ec_averaged, cameraOrientationDepedentRotation }
public enum TMouseMapping { standard, inverse }
public class ConfigurationManager : MonoBehaviour
{
private bool UIEnabled; // UI enable or not
private bool UIHierarchyPanelEnabled; // UI Hierarchy panel enable or not
private bool UIOcclusionPanelEnabled; // UI Occlusion panel enable or not
private bool UISettingsPanelEnabled;
private bool UIGizmoEnabled;
private bool uiSelectionEnabled; // Selection by the UI enabled or not
private bool uiAutomaticSelectionEnabled; // This controlled what happens when the user click over a object
private bool touchInteractionEnabled; // This control if the touch interaction is On or not
private bool mouseInteractionEnabled; // This control if the mouse interaction is On or not
private bool mouseWheelEnabled;
private TMouseMapping mouseMapping; // This control which action is done by left mouse button and which by the right
private bool navigationEnabled; // This control if the navigation is On or not
private bool navigationZoomEnabled; // This control if the navigation Zoom is On or not
private bool navigationZoomMinimumLimitEnabled; // This control if the zoom limits are enabled or not
private float navigationZoomMinimumLimit; // INITIAL - far away distance
private bool navigationZoomMaximumLimitEnabled; // This control if the zoom limits are enabled or not
private float navigationZoomMaximumLimit; // CLOSEST -
private TNavigationSystemMode navigationSystem; // This control the navigation system that is going to be used
private TNavigationSystemConstraints navigationConstraints; // This control the constraints applied to the navigation
private bool panNavigationEnabled; // This control if the Pan navigation is On or not
private string navigationObjectType; // This store the 3D object clasification type
private TInteractionMappingCorrectionMode latitudeInteractionCorrectionFactorMode; // This control if the correction factor of the latitude interaction is activated or not
private TInteractionMappingCorrectionMode longitudeInteractionCorrectionFactorMode; // This control if the correction factor of the lontigude interaction is activated or not
private TOblateSpheroidCorrectionMode navigationOblateObjectsCorrectionMode;
private bool labelEditionEnabled; // This control if the labels can be edit or not
private bool explosionEnabled; // This control if the explosion is enabled or not
private float durationTransparencyAnimation; // This control the duration of the fade-in, fade-out animation effect of the transparency
private float durationRemoveAnimation; // This control the duration of the fade-in, fade-out animation effect of the remove
private bool keyboardEnabled;
private void Awake()
{
UIEnabled = true; // Initially the UI is activated
UIHierarchyPanelEnabled = true; // Initially the UI Hierarchy panel is activated
UIOcclusionPanelEnabled = true; // Initially the UI Occlusion panel is activated
UISettingsPanelEnabled = true;
UIGizmoEnabled = true;
explosionEnabled = true;
uiSelectionEnabled = true; // Initially the selection from UI is activated
uiAutomaticSelectionEnabled = true; // Initially direct selection is activated
touchInteractionEnabled = false;
mouseInteractionEnabled = true;
mouseWheelEnabled = true;
mouseMapping = TMouseMapping.standard;
navigationEnabled = false;
panNavigationEnabled = false;
navigationZoomEnabled = true;
navigationZoomMinimumLimitEnabled = false;
navigationZoomMaximumLimitEnabled = false;
navigationSystem = TNavigationSystemMode.Spheroid;
navigationConstraints = TNavigationSystemConstraints.translationLimited;
navigationOblateObjectsCorrectionMode = TOblateSpheroidCorrectionMode.none;
latitudeInteractionCorrectionFactorMode = TInteractionMappingCorrectionMode.distance;
longitudeInteractionCorrectionFactorMode = TInteractionMappingCorrectionMode.distance;
labelEditionEnabled = true;
durationTransparencyAnimation = 0.4f;
durationRemoveAnimation = 0.75f;
keyboardEnabled = true;
Debug.Log("Configuration Manager Awake");
}
/////////////////////
// UI
/////////////////////
/// <summary>
/// Set if the UI is visible or not.
/// </summary>
/// <param name="_enabled">true UI is visible</param>
public void SetActiveUI(bool _enabled)
{
UIEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the UI is visible or not.
/// </summary>
/// <returns>True if the UI is activated</returns>
public bool GetActiveUI()
{
return UIEnabled;
}
/////////////////////
/// <summary>
/// Set if the UI GIZMO is visible or not.
/// </summary>
/// <param name="_enabled">true UI is visible</param>
public void SetActiveUIGizmo(bool _enabled)
{
UIGizmoEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the UI GIZMO is visible or not.
/// </summary>
/// <returns>True if the UI is activated</returns>
public bool GetActiveUIGizmo()
{
return UIGizmoEnabled;
}
/// <summary>
/// Get if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <returns>True if the UI is activated</returns>
public bool GetActiveUIHierarchyPanel()
{
return UIHierarchyPanelEnabled;
}
/// <summary>
/// Set if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <param name="_enabled">true UI is visible</param>
public void SetActiveUIHierarchyPanel(bool _enabled)
{
UIHierarchyPanelEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <returns>True if the UI is activated</returns>
public bool GetActiveUIOcclusionPanel()
{
return UIOcclusionPanelEnabled;
}
/// <summary>
/// Set if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <param name="_enabled">true UI is visible</param>
public void SetActiveUIOcclusionPanel(bool _enabled)
{
UIOcclusionPanelEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <returns>True if the UI is activated</returns>
public bool GetActiveUISettingsPanel()
{
return UISettingsPanelEnabled;
}
/// <summary>
/// Set if the UI is visible or not. NOT WORKING YET
/// </summary>
/// <param name="_enabled">true UI is visible</param>
public void SetActiveUISettingsPanel(bool _enabled)
{
UISettingsPanelEnabled = _enabled;
this.SendUpdateEvent();
}
/////////////////////
// Selection
/////////////////////
/// <summary>
/// Set if the selection through the UI activated or not.
/// </summary>
/// <param name="_enabled">true UI visible</param>
public void SetActiveUISelection(bool _enabled)
{
uiSelectionEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get the selection through the UI activated or not.
/// </summary>
/// <returns>True if selection through the UI is activated</returns>
public bool GetActiveUISelection()
{
return uiSelectionEnabled;
}
/////////////////////
// Automatic Selection
/////////////////////
public void SetActiveUIAutomaticSelection(bool _enabled)
{
uiAutomaticSelectionEnabled = _enabled;
this.SendUpdateEvent();
}
public bool GetActiveUIAutomaticSelection()
{
return uiAutomaticSelectionEnabled;
}
/////////////////////
// Touch Interaction
/////////////////////
/// <summary>
/// Set if the touch interaction is activated or not.
/// </summary>
/// <param name="_enabled">true activate the touch interaction</param>
public void SetActiveTouchInteration(bool _enabled)
{
touchInteractionEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if touch interaction is activated or not.
/// </summary>
/// <returns>True if touch interaction is activated</returns>
public bool GetActiveTouchInteration()
{
return touchInteractionEnabled;
}
/////////////////////
// Mouse Interaction
/////////////////////
/// <summary>
/// Set if the mouse interaction is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveMouseInteration(bool _enabled)
{
mouseInteractionEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if mouse interaction is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveMouseInteration()
{
return mouseInteractionEnabled;
}
/// <summary>
/// Set the mouse that is going to be used
/// </summary>
/// <param name="_mouseMapping"></param>
public void SetMouseMapping(TMouseMapping _mouseMapping)
{
mouseMapping = _mouseMapping;
this.SendUpdateEvent();
}
/// <summary>
/// Get which is the current mouse mapping
/// </summary>
/// <returns></returns>
public TMouseMapping GetMouseMapping()
{
return mouseMapping;
}
/// <summary>
/// Set if the mouse interaction is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveMouseWheelInteration(bool _enabled)
{
mouseWheelEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if mouse interaction is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveMouseWheelInteration()
{
return mouseWheelEnabled;
}
/////////////////////
// Navigation
/////////////////////
/// <summary>
/// Set if the navigation is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveNavigation(bool _enabled)
{
navigationEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the navigation is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveNavigation()
{
return navigationEnabled;
}
/// <summary>
/// Set if the Zoom is activated or not.
/// </summary>
/// <param name="_enabled">true activate Zoom interaction</param>
public void SetActiveNavigationZoom(bool _enabled)
{
navigationZoomEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the zoom is activated or not.
/// </summary>
/// <returns>True if Zoom interaction is activated</returns>
public bool GetActiveNavigationZoom()
{
return navigationZoomEnabled;
}
/// <summary>
/// Set if the Zoom is activated or not.
/// </summary>
/// <param name="_enabled">true activate Zoom interaction</param>
public void SetActiveNavigationZoomMinimumLimit(bool _enabled)
{
navigationZoomMinimumLimitEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the zoom is activated or not.
/// </summary>
/// <returns>True if Zoom interaction is activated</returns>
public bool GetActiveNavigationZoomMinimumLimit()
{
return navigationZoomMinimumLimitEnabled;
}
public void SetNavigationZoomMinimumLimit(float _value)
{
navigationZoomMinimumLimit = _value;
this.SendUpdateEvent();
}
public float GetNavigationZoomMinimumLimit() { return navigationZoomMinimumLimit; }
public void SetNavigationZoomMaximumLimit(float _value)
{
navigationZoomMaximumLimit = _value;
this.SendUpdateEvent();
}
public float GetNavigationZoomMaximumLimit() { return navigationZoomMaximumLimit; }
/// <summary>
/// Set if the Zoom is activated or not.
/// </summary>
/// <param name="_enabled">true activate Zoom interaction</param>
public void SetActiveNavigationZoomMaximumLimit(bool _enabled)
{
navigationZoomMaximumLimitEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the zoom is activated or not.
/// </summary>
/// <returns>True if Zoom interaction is activated</returns>
public bool GetActiveNavigationZoomMaximumLimit()
{
return navigationZoomMaximumLimitEnabled;
}
/// <summary>
/// Set if the navigation mode
/// </summary>
public void SetNavigationSystemMode(TNavigationSystemMode _navigationSystem)
{
navigationSystem = _navigationSystem;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the navigation mode activated
/// </summary>
/// <returns>The activated navigation mode</returns>
public TNavigationSystemMode GetActiveNavigationSystemMode()
{
return navigationSystem;
}
/// <summary>
/// Set if the type of object for the navigation mode
/// </summary>
public void SetNavigationObjectType(string _navigationObjectType)
{
navigationObjectType = _navigationObjectType;
SendUpdateEvent();
}
/// <summary>
/// Get the navigation object Type
/// </summary>
/// <returns>The activated navigation mode</returns>
public string GetNavigationObjectType()
{
return navigationObjectType;
}
/// <summary>
/// Set if the constraints to the navigation
/// </summary>
public void SetNavigationConstraints(TNavigationSystemConstraints _navigationConstraints)
{
navigationConstraints = _navigationConstraints;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the constraint applied to the navigation
/// </summary>
/// <returns></returns>
public TNavigationSystemConstraints GetNavigationConstraints() { return navigationConstraints; }
/// <summary>
/// Set if the navigation is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActivePanNavigation(bool _enabled)
{
panNavigationEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the navigation is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActivePanNavigation()
{
return panNavigationEnabled;
}
/////////////////////////////////
// Iteraction Correction Factors
/////////////////////////////////
// <summary>
/// Set if the correction factor of the latitude interaction is activated or not.
/// </summary>
/// <param name="_enabled">true activate the latitude interaction correction factor</param>
public void SetModeLatitudeInteractionCorrectionFactor(TInteractionMappingCorrectionMode _mode)
{
latitudeInteractionCorrectionFactorMode = _mode;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the correction factor of the latitude interaction is activated or not.
/// </summary>
/// <returns>True activate the latitude interaction correction factor is activated</returns>
public TInteractionMappingCorrectionMode GetLatitudeInteractionCorrectionMode()
{
return latitudeInteractionCorrectionFactorMode;
}
/// <summary>
/// Set if the correction factor of the lontigude interaction is activated or not.
/// </summary>
/// <param name="_enabled">true activate the longitude interaction correction factor</param>
public void SetModeLongitudeInteractionCorrectionFactor(TInteractionMappingCorrectionMode _mode)
{
longitudeInteractionCorrectionFactorMode = _mode;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the correction factor of the lontigude interaction is activated or not.
/// </summary>
/// <returns>True activate the longitude interaction correction factor is activated</returns>
public TInteractionMappingCorrectionMode GetLongitudeInteractionCorrectionMode()
{
return longitudeInteractionCorrectionFactorMode;
}
/// <summary>
/// Set if the navigation is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveNavigationOblateCorrection(TOblateSpheroidCorrectionMode _mode)
{
navigationOblateObjectsCorrectionMode = _mode;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the navigation is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public TOblateSpheroidCorrectionMode GetActiveNavigationOblateCorrection()
{
return navigationOblateObjectsCorrectionMode;
}
/////////////////////
// Label Edition
/////////////////////
/// <summary>
/// Set if the label edition is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveLabelEdition(bool _enabled)
{
labelEditionEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the label edition is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveLabelEdition()
{
return labelEditionEnabled;
}
/////////////////////
// Explosion
/////////////////////
/// <summary>
/// Set if the explosion is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveExplosion(bool _enabled)
{
explosionEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the explosion is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveExplosion()
{
return explosionEnabled;
}
/////////////////////
// Transparency Effect
/////////////////////
/// <summary>
/// Set if the explosion is activated or not.
/// </summary>
/// <param name="_duration">true activate the mouse interaction</param>
public void SetDurationTransparencyAnimation(float _duration)
{
durationTransparencyAnimation = _duration;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the explosion is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public float GetDurationTransparencyAnimation()
{
return durationTransparencyAnimation;
}
/////////////////////
// Remove Effect
/////////////////////
/// <summary>
/// Set if the explosion is activated or not.
/// </summary>
/// <param name="_duration">true activate the mouse interaction</param>
public void SetDurationRemoveAnimation(float _duration)
{
durationRemoveAnimation = _duration;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the explosion is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public float GetDurationRemoveAnimation()
{
return durationRemoveAnimation;
}
/////////////////////
// KEYBOARD
/////////////////////
/// <summary>
/// Set if the navigation is activated or not.
/// </summary>
/// <param name="_enabled">true activate the mouse interaction</param>
public void SetActiveKeyboard(bool _enabled)
{
keyboardEnabled = _enabled;
this.SendUpdateEvent();
}
/// <summary>
/// Get if the navigation is activated or not.
/// </summary>
/// <returns>True if mouse interaction is activated</returns>
public bool GetActiveKeyboard()
{
return keyboardEnabled;
}
// Other
private void SendUpdateEvent()
{
hom3r.coreLink.EmitEvent(new CCoreEvent(TCoreEvent.ConfigurationManager_ConfigurationUpdated));
}
}