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ReliableDataSync allows mods to send a byte array to all peers before Title screen is showed for the first time.
This is originally planned to sync player-made character palettes. It will be useful for all mods that need a negotiation between all peers at startup.
The text was updated successfully, but these errors were encountered:
ReliableDataSync allows mods to send a byte array to all peers before Title screen is showed for the first time.
This is originally planned to sync player-made character palettes. It will be useful for all mods that need a negotiation between all peers at startup.
The text was updated successfully, but these errors were encountered: