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GregTechCEu v1.5.0 for Minecraft 1.20.1

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@krossgg krossgg released this 13 Nov 04:00
· 114 commits to 1.20.1 since this release
3d3f91b

Version 1.5.0 for Minecraft 1.20.1

!! BREAKING CHANGES for Addon Devs

  • We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
  • If you made use of these at all, you may have to make the according changes. See the PRs here and here.

Added

  • Add selective voiding and ME Output Hatch capabilities to the Distillation Towers (4000B of Nitrogen going straight to the ME system)
    • You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
  • Add the ability to pause machines after they complete a recipe cycle (You can upgrade your EBF without voiding ingredients)
    • Done via shift + right-click with a soft mallet
  • Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge) (Your oreproc is saved)
  • Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators (Ores are on your map now!)
    • You can also click on a vein in your prospector to create a waypoint
  • Add Recipe Categories for recycling recipes (No need to sift through 1000 pages of arc furnace recipes)
  • Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers (Mental math may not be your strong suit)
  • Add Power Substation battery capacity to the tooltip
  • Add coloring to the Power Substation UI
  • Add OP bypass for machine ownership
  • Add Fusion Tier to recipes in Recipe Viewers
  • Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
  • Add more information to Large Turbine tooltip

Fixed

  • Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant (Maybe your freezer can keep up now)
  • Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle (Sorry Moni players)
  • Fix Research Stations halving computation cost when overclocked
    • They now give you a partial discount if you overclock them
  • Fix tape slot in Maintenance Hatches (We require more tape)
  • Fix GT Axe Tree Felling behavior (Sorry, not sorry, no free trees)
  • Fix Research Stations allowing more than two energy hatches
  • Fix rare gems not being able to be macerated
  • Fix Large Bronze Boiler GUI
  • Fix Power Substation in-world preview
  • Fix Power Substation display when there is no input or output
  • Fix Aluminium Cell not showing its contained fluid in its texture
  • Fix input/output tooltip mismatch
  • Fix ME Part IO category
  • Fix Cables emitting smoke on first tick
  • Fix multi output lines not showing on a per item time evaluation
  • Fix bonemeal and bone dust recipe collision

Changed

  • Rework the Tag Filter so that it actually works (Jank begone)
  • Change various material blast temperatures; Nichrome now requires EV to blast
  • Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
  • Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
  • Change Jade to show proper mB/t for Steam Machines (Your steam machines are not that hungry, I promise)
  • Swap emitter/sensor ingredient for Laser Input/Output Hatches
  • Change EV-tier Voltage Coil material to Platinum
  • Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
  • Change Machine Ownership Config Wording
  • Hide converters if they're disabled
  • Increase density of Realgar in Copper/Tin Veins
  • Change Tungstensteel heating components with RTM Alloy ones
  • Change the gas-filter texture to be semi-isometric like circuits/lenses/etc

Misc

  • Add debug option for superflat ore gen
  • Update zh_cn.json
  • Update jp_jp.json
  • Update zh_tw.json
  • Update ru_ru.json