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We have moved from using LDLib's IFluidTransfer and IItemTransfer to Forge's native IFluidHandler and IItemHandler. This includes the FluidStack class.
If you made use of these at all, you may have to make the according changes. See the PRs here and here.
Added
Add selective voiding and ME Output Hatch capabilities to the Distillation Towers(4000B of Nitrogen going straight to the ME system)
You can now leave out hatches on layers, which will cause that layer's outputs to be completely voided.
Add the ability to pause machines after they complete a recipe cycle(You can upgrade your EBF without voiding ingredients)
Done via shift + right-click with a soft mallet
Add Smart Filters that filter materials based on the selected mode (Electrolyzer, Sifter, and Centrifuge)(Your oreproc is saved)
Add Visual Prospecting, which marks your minimap when you prospect or find surface indicators(Ores are on your map now!)
You can also click on a vein in your prospector to create a waypoint
Add Recipe Categories for recycling recipes(No need to sift through 1000 pages of arc furnace recipes)
Add Tier-Boosted Chance overlay and tooltip line in Recipe Viewers(Mental math may not be your strong suit)
Add Power Substation battery capacity to the tooltip
Add coloring to the Power Substation UI
Add OP bypass for machine ownership
Add Fusion Tier to recipes in Recipe Viewers
Add BlastBuilder and Vacuum Freezer recipe overrides (for addon/pack devs)
Add more information to Large Turbine tooltip
Fixed
Fix Large/Extreme Combustion Engines consuming excess oxygen and lubricant(Maybe your freezer can keep up now)
Fix Large/Extreme Combustion Engines not consuming enough fuel per cycle(Sorry Moni players)
Fix Research Stations halving computation cost when overclocked
They now give you a partial discount if you overclock them
Fix tape slot in Maintenance Hatches(We require more tape)
Fix GT Axe Tree Felling behavior(Sorry, not sorry, no free trees)
Fix Research Stations allowing more than two energy hatches
Fix rare gems not being able to be macerated
Fix Large Bronze Boiler GUI
Fix Power Substation in-world preview
Fix Power Substation display when there is no input or output
Fix Aluminium Cell not showing its contained fluid in its texture
Fix input/output tooltip mismatch
Fix ME Part IO category
Fix Cables emitting smoke on first tick
Fix multi output lines not showing on a per item time evaluation
Fix bonemeal and bone dust recipe collision
Changed
Rework the Tag Filter so that it actually works(Jank begone)
Change various material blast temperatures; Nichrome now requires EV to blast
Swap Red and Blue Steel composition and usage - you will need to change any autocrafting patterns
Change non-consumable recipe ingredients to catalysts - this will exclude it from AE2 patterns and EMI crafting trees
Change Jade to show proper mB/t for Steam Machines(Your steam machines are not that hungry, I promise)
Swap emitter/sensor ingredient for Laser Input/Output Hatches
Change EV-tier Voltage Coil material to Platinum
Change Wooden Tank Valve recipe to use copper rotor instead of lead rotor
Change Machine Ownership Config Wording
Hide converters if they're disabled
Increase density of Realgar in Copper/Tin Veins
Change Tungstensteel heating components with RTM Alloy ones
Change the gas-filter texture to be semi-isometric like circuits/lenses/etc