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geography.txt
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geography.txt
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lore (version 3, now with geography)
disclaimer: any resembalance, real or imagined,
to real life political entities of the modern era
is purely coincidental.
PRIME
=====
northeren supercontinent:
eastern subcontinent:
inhabited primarily by elves; dwarfs run large
subterrainian mining operations, but not as large as on
the southern continent. drow live further below
and frequently interrupt said mining operations.
broken planer gate under southen tip (☾)
a mountain range extends most of the way south from the
polar extent of the continent. ruins of times past
can be found readily should one venture away from
the well-traveled roads. opulant cities from times of myth
are still inhabited.
the elves live in 3 nations which use delagates to
rule by the will of the people. delagates derive
authority from the population of a given area,
who must be consulted before the delagate has any
power to act. bypassing this consent has been
the first step of several ill-fated civil wars sparked
by runaway political ambition.
polar subcontinent:
mixture of volcanic and icecapped mountains, occasionally
broken by taiga forests or barren glacial plains
broken planer gates (◬)
sirens live in small villages, around thermals,
in forests, or under ice
surface otherwise cold and lifeless
the sirens were once the dominant power over the entire
continent. they ruled it under a single nation in the same
method now used by the elves, after defeating an older,
draconic fudel empire in a centuries long civil war.
however, certain orkish barons remained loyal to their
absent kings, and within decades sowed seeds of dissent
amoungst the other races. fueled by greed, many rebelled,
and the avians retreated to the mountains. the elves
re-established diplomatic relations with the sirens shortly
after exiling the parties responsible for the plot.
during times of crisis, representitives have asked the
sirens for help, but the sirens cannot be swayed to come
down from the mountains in great number. the sirens are
slow to trust others after the orkish plot, still
very recent by their timescale; but have been even slower
to trust themselves. no permenant central authority has
existed since the final disbanding of the pan-continental
house of delagates shortly after their retreat.
truly massive fortresses can be found around
the polar volcanic area; scars of forgotten battles
are etched upon the walls. carved out of the mountains
themselves, these fortifications have stood since time
immemorable; they have never fallen to a GROUND attack.
some are still garrisoned in the summer, to stand guard
against the human's endless wars. like all siren armies,
they still fly the old standards from ages past on the
flagposts;
for want of new ones that hold fewer painful memories.
western subcontinent:
densely populated by humans
orks underground
planer gate under southernmost tip (△)
after the orks pushed the avians out of their fertile
temperate lands, they had no means to stop the unrest they
had sown to do so, and were soon ironically forced by
humans to move underground. the humans then proceeded to
turn on eachother, and still war with eachother constantly.
while some human kingdoms have stood for centuries, others
rise and fall in months, reflecting their short lifespan.
virtually nothing remains of the ancient lands, covered
by deep scars of constant war.
southern continent:
polar:
homeland of the dwarfs, massive underground cities
broken planer gate in capital (⍫)
utterly inhospitibal above ground, cold and dead
the dwarfs take pride in never being conquored by any
forign powers (perhaps too much), and their underground
city has layer upon layer of fortification. their earliest
written history is scrawled upon these walls, and the bones
of slain dragons lie in the ice above.
eastern thaw:
city of gnomes
anachrostic advanced tech
broken planer gate (☼)
gnomish technology is used all throughout the world, and
has produced great advances in mining, metalurgy, and
communications that previously required dangerous
high-level magic.
the difference between gnomes and dwarfs is a matter of
ongoing debate, which elves wholly consider "silly"
little ocean:
merfolk, sea elves, coral, happy sunny islands
nearly complete planer gate (▽), on seafloor
big ocean:
shipwreaks, sea monsters, sharp jagged rocks, storms
complete planer gate at bottom of undersea trench
rarely used for long-distance navigation; largely unexplored
various types of azimuthal projections are used to map each of the
northeran supercontinent's subcontinents (polar, oblique*2), the antarctic
continent (polar), and the little ocean (equitorial). the entire northeran
supercontinant is mapped with a transverse pseudocylindrical projection.
the big ocean is being mapped with a normal pseudocylindrical projection.
(the entire planet can be mapped with an isohedral projection, but has not
been in universe. other real projections have high distortion and/or split
through populated areas)
METAL
=====
A nivian ring around a blue star, kept aloft by a massive spell network
that converts solar wind into an antigravity ridge which keeps the ring
centered (antigravity, of course being the technical term for the force
exerted by matter with negitive mass...no?). elemental planes and the prime
plane are connected by wormholes, whose apetures travel forward in time
at 1s/s and are also always in the same moment-slice of the multiverse;
these usually contain a bridge so that objects traversing them do not get
tidally shredded by straying from a safe path.